Poll

Do you want maps back

Yes
No

Author Topic: Maps  (Read 1662 times)

The only major update we've had so far is a shadow update that doesn't work for a large percentage of players. I don't understand why players argue so strongly for the update.
this, plus where's all the development that was supposed to come after the removement of maps? and also to all those people who just say "hur dur maps r just for the lazy", you're instantly stupid. so what if people dont want to build? you dont have to force them to. when i was 9 i didnt understand the mechanics of the game at all. but i knew maps kicked ass. that's why i originally bought the game. lets be honest, slate is pushing people away. and these posts arent gonna stop until we get maps back

I agree with heed.
The disappointment really is with the lack of major updates since, which we were told the Shaders update was designed for.
As it stands we have a shadow/shader system that isn't available to all (but that can't be helped), and which isn't really as good as it could be.

For many, maps were a really fun part of the game, and they made it much easier for people to build interesting things, without having to worry about building an environment out of bricks.
I personally would love it if we had maps again.

But at the same time, I don't want the maps we used to have back.
They couldn't work properly with shadows, and shadows really are nice.
Maps are also rather ugly and outdated. There are plenty of nice maps that I can think back on nostalgically, but realistically, a lot of them looked utterly stuff when you compare them to the sorts of things we see in similar games today.

I'd rather keep shadows over the old maps at the moment.
But I'm also a bit disappointed that we've had little to no progress on things like vehicle physics.
If maps could be reintroduced at a later point where they can be made to look much prettier, and are compatible with what we have now, then that would be fantastic. But I won't hold out hopes for that myself.

Why is everyone so worked up
Like okay maps weren't great but you know what? Shaders aren't exactly worth replacing them to me. Maps could be really creative. Now you're restricted to the brick limit.
All I'm saying is until more impressive updates get pushed then I don't think it was worth it to get shaders

Why is everyone so worked up
Like okay maps weren't great but you know what? Shaders aren't exactly worth replacing them to me. Maps could be really creative. Now you're restricted to the brick limit.
All I'm saying is until more impressive updates get pushed then I don't think it was worth it to get shaders
This is basically the core argument.

Which do you prefer.
A feature that provides an ease to construction, but isn't very attractive (maps)
Or
A feature that provides no aid to building or game-play (for the most part), but is much more attractive.


Sadly we can't have both. And while maps were nice to be something to give you a good starting point for any build/game, it's also possible for us to do without them, even if it's a bit of a nuisance.
So shadows/shaders comes in, brings us a pretty little feature, and hopefully provides us the opportunity to get further developments.

I miss maps, but I'm happy having a pretty game over an uglier one that is slightly easier to get started in.

I'd trade Shadows/Shaders in a second for maps back. The maps created a lot more interesting and creative servers, and without it it's not as fun. Although I can run them, I never play with them on because I think they look bad.

lol at the people who are trying to what is the equivalent of trying to revive a loving skeleton for maps

Sadly we can't have both.
This is where people get stuck. we CAN have both. There is nothing that says good looking maps, building, and functioning shaders can't exist in the same game. The only thing preventing this is the effort the developers want to put into the game. some people were actually stupid enough to get convinced that no matter what, it has to be either shaders or maps. People get caught up on "maps" referring to removing shaders entirely and going back to 2004. They wind up thinking it's some kind of terrible feature and actually convinced themselves that it harms the creativity of the game. So when someone says "it would be nice if maps were added back in", everyone tards out and starts spewing BS to try and make it seem like nothing good can ever come from maps.

I like maps, and I like slate too. I'm not going to 'pick a side' between maps or slate. The whole "do you WANT to be stuck in 2004" or "wow i can't believe people prefer graphics over gameplay" side-division thing is stupid. Ultimately, people shouldn't have had to 'pick a side' because the game should have been updated as a whole instead of having features cut and replacements half-assed just so it could look good on steam.

Heedicalking makes smart again.

Unfortunately, we really CAN'T have both because the developer does not want to put that effort into the game.

cannot run the shaders due to hardware limitations
That only happens if your video driver/hardware is very, very, old. The only time it happened to me is when I used a 2003 integrated-graphics computer to play Portal in 2009. The program could not run because of the lack of shader support.

But if you're referring to low framerates rather than incompatibility, you are not wrong at all.

Heedicalking makes smart again.

Unfortunately, we really CAN'T have both because the developer does not want to put that effort into the game.
i'm not trying to say "wow badspot DOESN'T CARE because maps aren't back yet!". just because he doesn't want to spend a month adding maps back in doesn't mean he doesn't want to put effort into his game. it's not that he cut maps alone that makes me think he doesn't want to put effort into the game, but it's that he's not making anything at all. we haven't seen any big update since shaders. as i've said before, there are TONS of things that could be added/fixed to make this game better, and we're stuck here waiting months for a couple of minuscule bug fixes.

i'd completely understand if he was working on like, technic bricks and physics and said "maps aren't really a priority with so much going on", but nothing's going on and (unfortunately) it doesn't look like that will change.

This is where people get stuck. we CAN have both. There is nothing that says good looking maps, building, and functioning shaders can't exist in the same game. The only thing preventing this is the effort the developers want to put into the game. some people were actually stupid enough to get convinced that no matter what, it has to be either shaders or maps. People get caught up on "maps" referring to removing shaders entirely and going back to 2004. They wind up thinking it's some kind of terrible feature and actually convinced themselves that it harms the creativity of the game. So when someone says "it would be nice if maps were added back in", everyone tards out and starts spewing BS to try and make it seem like nothing good can ever come from maps.

I like maps, and I like slate too. I'm not going to 'pick a side' between maps or slate. The whole "do you WANT to be stuck in 2004" or "wow i can't believe people prefer graphics over gameplay" side-division thing is stupid. Ultimately, people shouldn't have had to 'pick a side' because the game should have been updated as a whole instead of having features cut and replacements half-assed just so it could look good on steam.
I should have expanded upon the point.
I'm sure there's no reason why we shouldn't be able to have both, should the time and effort be put into developing it. It might not be particularly easy, or I'm sure that avenue would have been thoroughly explored.

But as of the moment we have the ultimatum set by Badspot and Kompressor. We're not allowed both.
We can't have our cake and eat it.

We as a community have no control over what can or will be done.
And I'm sure everyone would love to have both.
But all we can really argue about is what we would prefer given the 'choice' we have.
But, even if the community were to unanimously agree that we want maps back and shaders gotten rid of, we'd not likely get that, because we know that Badspot's opinion on the matter is pretty much settled, regardless of whether it meant he would have to re-develop parts of the game or not.

These topics don't bring anything to the table. And the only discussion available is what would we prefer, if we had a choice. This now, or what we had before.
Unfortunately we can't force Badspot at gunpoint to develop the game continuously until we get an absolutely perfect game we all want.
Really, we can either kick and scream about the situation so far, or we can sit back and respect what Badspot has done so far and hope that we get what we would like in the future. It's just a waiting game for now.

I'm banking on Perennial integration

i'm not trying to say "wow badspot DOESN'T CARE because maps aren't back yet!". just because he doesn't want to spend a month adding maps back in doesn't mean he doesn't want to put effort into his game. it's not that he cut maps alone that makes me think he doesn't want to put effort into the game, but it's that he's not making anything at all. we haven't seen any big update since shaders. as i've said before, there are TONS of things that could be added/fixed to make this game better, and we're stuck here waiting months for a couple of minuscule bug fixes.

i'd completely understand if he was working on like, technic bricks and physics and said "maps aren't really a priority with so much going on", but nothing's going on and (unfortunately) it doesn't look like that will change.

I've gotcha. I wasn't trying to put words in your mouth, or at least, didn't mean to.

I've gotcha. I wasn't trying to put words in your mouth, or at least, didn't mean to.
its okay, just didnt want ppl going "wow you're SO entitled you want badspot to stop all his work JUST to put maps back in". i expanded on what i said by clarifying that it's not really about maps, its that i don't really think badspot's working hard at all.

Why is everyone so worked up
Like okay maps weren't great but you know what? Shaders aren't exactly worth replacing them to me. Maps could be really creative. Now you're restricted to the brick limit.
All I'm saying is until more impressive updates get pushed then I don't think it was worth it to get shaders
Everyone is worked up because they are nit coming back and handicaps still post these stuff topics over and over.