The problem is that using a dual wield weapon removes the vest. Seems like that can't be avoided, though.
You guys could make your own versions by duplicating the folder, changing all instances of the name (in description, the folder itself, namecheck, and vest/helmet.cs files) to a modified version (notepad ctrl+H) and switching the USForestCamo.png to a different image with the same name. If you wanted the helmet and vest to be different, you could place:
) vest.dts or helm.dts
) vest.cs or helm.cs
) a copy of all the texture files
in separate folders named vest and helmet, and add the folders to the server.cs' exec() command
exec("./vest/Vest.cs");
exec("./helmet/Helmet.cs");
then change their textures (USForestCamo) separately. The .dts files use the textures in the same folder as itself, so if they're in separate folders, they can use different images.
Or you could wait for Jake to make more .dts files which use different materials, and add different versions to the same add-on, but that would mean more datablocks.
If you only want one type, then the only downside of doing the above instead of asking for another version from Jake is that USForestCamo.png would be a misnomer.
I've seen decent people get banned for this language