Author Topic: Finding if a player is inside a blast radius  (Read 719 times)

Title should explain it.

For all players:

Code: [Select]
initContainerRadiusSearch(%origin, %radius, $Typemasks::PlayerObjectType);
while(isObject(%obj = containerSearchNext()))
    %obj.beenTotallyBlownUpMan();


For one specific player:

Code: [Select]
if(vectorDist(%origin, %pl.getHackPosition()) <= %radius)
    %pl.beenTotallyBlownUpMan();

-snip-
Sorry to be noobish, but where exactly should I place this. Can I place it in projectileData::OnExplode?