Author Topic: Torque3D has been released as open-source  (Read 2280 times)

I've played around with it, it's pretty cool.



I really wish they'd add some prediction to weapons or something. you know how your player moves forward instantly when you press w, regardless of your ping? that's movement prediction, and if guns could get the same effect with firing, reloading, etc that would be amazing

anyone have suggestions for a simple game to make as a test project?

anyone have suggestions for a simple game to make as a test project?
Pointless game where you blow up buildings with various tool.

Oh, not simple... uh, 3D tetris.

Skeletal Animation
^
Is that good?

I thought we already had that.

that post is for an update to Torque 2D

that post is for an update to Torque 2D
Yeah, but Torque 3D is open-source too :P

Try making a simple Super Mario 64-like game (with like one level).

Why does a 2D engine have skeletal animation support?

ugh my brain mom help me D:

Why does a 2D engine have skeletal animation support?

ugh my brain mom help me D:
Because 2D things can have skeletons too? I don't see why that would be restricted to 3D.

Why does a 2D engine have skeletal animation support?

ugh my brain mom help me D:
So they can have neat physics..?


that post is for an update to Torque 2D
Then leave the topic, the topic is clearly for Torque3D.

Then leave the topic, the topic is clearly for Torque3D.
????????
why are you telling him? chrono was the one who posted the thing about torque2D in the first place