Author Topic: Does anyone build ocean maps?  (Read 2389 times)

I never said it was hard.
Dont get so defensive lol I was just saying that its easy.

Dont get so defensive lol I was just saying that its easy.
oh. Sometimes its hard to tell what kind of attitude a post has on the internet.

With water bricks and using zones instead of the water to make the pockets. Not hard
How exactly do you do this, just place zone bricks underwater?

How exactly do you do this, just place zone bricks underwater?

This is a side view of what I was talking about.


A good idea is to use the Oxygen mod.

Water goes through anything no matter what it is in blockland's logic.

Water goes through anything no matter what it is in blockland's logic.
Just how Blockland was made.

You can thank the Terrains, I guess. We /are/ using the same water system.

Just how Blockland was made.

You can thank the Terrains, I guess. We /are/ using the same water system.
-__- i hope this is bait.

-__- i hope this is bait.
no I am just hopelessly stupid

If you use water bricks, you can have air pockets. If you use environmental water, it's impossible.

If you use water bricks, you can have air pockets. If you use environmental water, it's impossible.
not unless baddy finds another method for environment water

Yea i don't build deep sea research bases cause id use the env water, which would just flood everything

We could make up a system that let's you spawn and resize water zones over the map, or place air zones ind the env water and have it automatically tile water zones around it for you.

The environment water basically worky by spawning a water zone and scaling it to 500000 (yes if you go out too far you fall off the env water) but who said we can't have smaller ones?

I wanted to do this some time ago but I couldn't figure out the math to have it do that.
« Last Edit: May 20, 2014, 02:10:43 AM by Zeblote »

Who says there even has to be water?

With the right environmental effects, you cam make it seem like your underwater without having water there.
Granted you never leave the build.

Ive done this before, but that build is for another time..

Environmental water is not visible through transparent bricks right? Let's use that to our advantage.

Say we have a fully build all-inside submarine map, with multiple levels of height (like 3 floors in a building)
and everybody spawn in the lowest possible end of the submarine (in the crew bedrooms or whatever)
and we use whatever it is that makes the lava rise in that Flood-Gamemode and make it into water, slowly flooding
the submarine because of a leak. The crews mission could either be to escape before drowning (maybe through
an escape pod or just using some diving gear, or maybe a DM trying to get to the last 3 suits/pods) or it could be to
fix the leak as fast as possible (making it a massive cooperative gameplay)

Anyway, the main idea here is to use the transparency glitch to our advantage by
making a Skybox, Ground, and Environment that looks like as if you were underwater, and then have
every window in the submarine to be using transparent (not invisible) bricks and make some environmental water
and make it rise slowly, if you'd look through the windows to the outside of the submarine you wouldn't
be able to see the surface of the water outside. I know this even works without shaders.

Here's a cookie for reading the entire thing :cookie:
« Last Edit: May 20, 2014, 03:33:34 AM by Emil »