Environmental water is not visible through transparent bricks right? Let's use that to our advantage.
Say we have a fully build all-inside submarine map, with multiple levels of height (like 3 floors in a building)
and everybody spawn in the lowest possible end of the submarine (in the crew bedrooms or whatever)
and we use whatever it is that makes the lava rise in that Flood-Gamemode and make it into water, slowly flooding
the submarine because of a leak. The crews mission could either be to escape before drowning (maybe through
an escape pod or just using some diving gear, or maybe a DM trying to get to the last 3 suits/pods) or it could be to
fix the leak as fast as possible (making it a massive cooperative gameplay)
Anyway, the main idea here is to use the transparency glitch to our advantage by
making a Skybox, Ground, and Environment that looks like as if you were underwater, and then have
every window in the submarine to be using transparent (not invisible) bricks and make some environmental water
and make it rise slowly, if you'd look through the windows to the outside of the submarine you wouldn't
be able to see the surface of the water outside. I know this even works without shaders.
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