Poll

Bigger dev team?

Yay
27 (35.1%)
Nay
0 (0%)
the forget just make updates already
50 (64.9%)

Total Members Voted: 77

Author Topic: SUPER SMASH BLOCKLAND  (Read 84512 times)

When are they up


What's with the image?
Anyways, as it is just my luck, im gone today and a bit of tomorrow visiting family. I promise Mario and Gerudo will be out tomorrow.

im also doing work to get smash bros 4 3ds money

Updated the download in the OP with Gerudo and Mario Bros.
I've also changed the announcers voice to the voice from SSB4.

Figured out Gerudo's spawns are forgeted up. Fixing shortly. I'll finish it all up later at home, that way I can also re-upload the newer Peach's Castle and other maps I removed the roof on. Don't know why it didn't update this time.

I plan on adding a sudden death time period to fix the "nobody wins" problem and add in more announcer voices ("Time!", "Sudden Death!").

Ground_Blank is no longer required.
I've updated the OP to fit with the gamemode's files.
I no longer have the hammer and bat in seeing as how they are useless, now it is BL default weapons.
Maps I will do next are Fountain of Dreams and Little Mac's Stadium.
« Last Edit: October 12, 2014, 03:34:53 PM by TeeOS »


Updated the download in the OP with Gerudo and Mario Bros.
I've also changed the announcers voice to the voice from SSB4.

Figured out Gerudo's spawns are forgeted up. Fixing shortly. I'll finish it all up later at home, that way I can also re-upload the newer Peach's Castle and other maps I removed the roof on. Don't know why it didn't update this time.

I plan on adding a sudden death time period to fix the "nobody wins" problem and add in more announcer voices ("Time!", "Sudden Death!").

Ground_Blank is no longer required.
I've updated the OP to fit with the gamemode's files.
I no longer have the hammer and bat in seeing as how they are useless, now it is BL default weapons.
Maps I will do next are Fountain of Dreams and Little Mac's Stadium.
It's called Boxing Ring.

Time to get off my ass and start making this again.

Time to get off my ass and start making this again.

or you know
make a new topic

Time to get off my ass and start making this again.
:^O

Before I start work on this again, I'm going to figure out what to work on.
Poll opened. I'll close the poll and start once an option gets 15 votes.

Winner is Smash Ball. Development will go as followed:

Smash Ball
Class System/Weapon Changes
Map edits
« Last Edit: January 13, 2015, 03:59:13 PM by TeeOS »

I would like to see it being actual based on Smash Bros. fighting, it just felt like a normal DM that instead of killing you have to throw the others away, like use fighting gloves and sword instead of default weapons idk, and yes I know the gamemode is based on TF2 as well but it kinda ruins it.

We need the Smash Ball. nothing else needs to be said. just Smash Ball.

Gonna start working on the smash ball.

I'm a bit complicated with hosting, I need to know if there are any console commands for the gamemode, etc. setting damage level, other stuff.

I'm a bit complicated with hosting, I need to know if there are any console commands for the gamemode, etc. setting damage level, other stuff.
Code: [Select]
reloadsmb(); - reloads server.cs
$Pref::Server::SmashBros::RoundLimit - Number of rounds before changing the map.
%obj.smb_damage; - Damage percent. Multiple variables may be it such as %this, %obj, etc due to the code being a bit messy but just doing findclientbyname should work.
de/activatePackage(Self Delete_Prevent); - turns off and on suiciding.
SSB_NextStage(); - Self explanatory.
SSB_BuildStageList(); - Rebuild the stage list
SSB_DumpStageList(); - Tells number of stages.
/stagelist or serverCmdStageList - Lists stage names.
serverCmdSetStage or /setstage - Sets the stage to a map without needing to do nextstage 70 times.

All are completely optional though as these all have default presets.

« Last Edit: January 18, 2015, 04:45:28 PM by Deve »

let me host pls bbbbbbb
bbb
no rly let me host

go ahead i guess