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Super Smash Bros. For Wii U & 3DS: MEWTWO CODES GOIN OUT

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ultimamax:


--- Quote from: Zanaran2 on September 28, 2014, 01:14:32 PM ---what I think would be a good idea would to have a map rotation with most ridiculously overpowered items like the beetle, gust bellows, etc. removed

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special flag should be removed as well
and assist trophies
and pokeball/masterball

CreamTurk3y:

Okay, I think we'll set it up a week after release to let people train and unlock their mains, ban only some items. (Beetle, Gust bellows, special flag, galaga, anything that allows cheap kills) But I want to keep smash balls in cause they cool and the way they move make it a little more fair. Their spawn rate is kind of low too, so it shouldn't be that big of a problem.

As for stages I think we should do any stage and depending on how many people join we could like start of with 4-player fights until we widdle it down to enough people for the semi-finals and stuff.

Maybe for the semi-finals and finals we do Final destination (Or any FD version stage) with no items, does this sound like a good idea? I don't really want this to be a super competitive tournament. Just a fun little release celebration tournament.

ultimamax:

i don't think we'll even have enough players to justify doing 4 player
4 player sucks anyway, it's completely chaotic

Yosher:


--- Quote from: ultimamax on September 28, 2014, 02:26:09 PM ---i don't think we'll even have enough players to justify doing 4 player
4 player sucks anyway, it's completely chaotic

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are you in some sort of war against fun

CreamTurk3y:


--- Quote from: ultimamax on September 28, 2014, 02:26:09 PM ---i don't think we'll even have enough players to justify doing 4 player
4 player sucks anyway, it's completely chaotic

--- End quote ---
What's wrong with a little chaos? Makes it more exciting IMO :P

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