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Super Smash Bros. For Wii U & 3DS: MEWTWO CODES GOIN OUT

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Zanaran2:


--- Quote from: ultimamax on October 31, 2014, 07:53:08 PM ---I'm not a huge fan of the physics system of Brawl/SSB4

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why? because you can't exploit glitches you consider "skill"?

ultimamax:


--- Quote from: Zanaran2 on October 31, 2014, 08:01:29 PM ---why? because you can't exploit glitches you consider "skill"?

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No need to get so defensive. It's just personal preference. If you want an explanation, it's because you fall much slower, run speed is lowered overall, quick movement is hindered, games last much longer, it was super unbalanced, tripping happens randomly, they removed L-cancelling (which isn't a glitch, but an intended feature) and the system inherently favors defensive play over aggressive play. The Brawl competitive meta could summarized as "poke and dash" - there was simply not much opportunity for exciting, fast competitive gameplay. Also the "glitches" you deride have added so much depth to the Melee/Project M meta - even the top players have not hit the skill ceiling, there is still much room for perfect execution of these glitches, or the discovery of new ways to use them. Besides, it's not like these glitches are super broken or whatever. Most of them are extremely situational tricks to improve your play, it's not like you could use one of these glitches to win immediately or something. They are inherently fair because anyone could take the time to learn them if they wished.

Why are you so quick to lash out?

Pixel:

Im p. bad at this but if anyone ever wants to play, PM me for my FC

Kishgal:


--- Quote from: ultimamax on October 31, 2014, 08:13:33 PM ---No need to get so defensive.
Why are you so quick to lash out?

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he wasn't and didn't

NoZoner:


--- Quote from: Zanaran2 on October 31, 2014, 08:01:29 PM ---why? because you can't exploit glitches you consider "skill"?

--- End quote ---

nope

i don't actually play melee, but it's easy to see why people who do aren't ecstatic about brawl/4's physics. the game encourages defensive play in too many areas (slow dash reversal, multiple air dodges, low hitstun, etc). this cuts down on your options for approaching, making it more difficult to attack and slowing everything down

the devs were obviously more concerned about bridging the divide between levels of skill and catering to newcomers, as opposed to forming a more wholesome, option-rich competitive environment, where gaps in skill should always be obvious

i own sm4sh and love it to death, but i have absolutely no qualms with telling people i'd very much rather watch a melee match. even if you took away all the stuff you call "glitches", it's just that much better of a spectator sport

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