Off Topic > Games

Super Smash Bros. For Wii U & 3DS: MEWTWO CODES GOIN OUT

Pages: << < (1075/1733) > >>

ultimamax:


--- Quote from: DestroyerOfBlocks on January 09, 2015, 09:58:58 PM ---p sure you can thank nintendo for no project m too

--- End quote ---
If you think about it it's the nicest thing they could have done without compromising their business interests. They want to get involved in competitive smash. But if they even acknowledge Project M's existence, either implicitly or explicitly, they'll have intellectual property hell to face. Just be glad they haven't C&D'd it, right?

Besides I doubt Nintendo will get involved for long.

Niff:

It would be a real cash cow if Nintendo made a "Competitive Edition" for every smash game, so beginners can have fun and competitive players can also not be a whiny bitch about how the game doesn't have exploitable glitches

doubt it will happen though

ultimamax:


--- Quote from: Niff on January 09, 2015, 10:12:09 PM ---It would be a real cash cow if Nintendo made a "Competitive Edition" for every smash game, so beginners can have fun and competitive players can also not be a whiny bitch about how the game doesn't have exploitable glitches

doubt it will happen though

--- End quote ---
Actually, most competitive players don't want a game with glitches. Most of the beef with Brawl/Smash 4 is that it's much floatier/higher hitlag/higher aerial landing lag/easier to recover. SM4SH and Brawl are slower games. (not necessarily a bad thing)

The competitive market is too small to make an entirely separate version of the game. I feel like Melee was a fun party game on top of being very fun to play competitively, so I don't understand Sakurai's digression to the Brawl/Sm4sh style engine.

Niff:


--- Quote from: ultimamax on January 09, 2015, 10:17:52 PM ---Actually, most competitive players don't want a game with glitches. Most of the beef with Brawl/Smash 4 is that it's much floatier/higher hitlag/higher aerial landing lag/easier to recover. SM4SH and Brawl are slower games. (not necessarily a bad thing)

The competitive market is too small to make an entirely separate version of the game. I feel like Melee was a fun party game on top of being very fun to play competitively, so I don't understand Sakurai's digression to the Brawl/Sm4sh style engine.

--- End quote ---
for beginners remember

too many people are high teir good at melee that a new engine will most likely be new user friendly

ultimamax:


--- Quote from: Niff on January 09, 2015, 10:20:10 PM ---for beginners remember

too many people are high teir good at melee that a new engine will most likely be new user friendly

--- End quote ---
I personally don't care whether Sakurai makes the next game more Melee-esque. Melee was a happy accident. Any attempt to emulate it would likely fall flat in comparison.

However, they could make it easier for beginners to get good at the so called Melee 2 by lowering the technical skill required. Melee has insane tech requirements. The lag cancel window is 7 frames. (imo they should remove l cancelling and halve the landing lag of all moves automatically) Fox's short hop window is two frames. (That's 32 milliseconds. What the forget.)

Remove the technical barriers and you have a fast, brutal competitive game that's more accessible, that can also be a fun party game as well.

All this to pander to the competitive audience is still asking too much though. :nes:

Pages: << < (1075/1733) > >>

Go to full version