Off Topic > Games

Super Smash Bros. For Wii U & 3DS: MEWTWO CODES GOIN OUT

Pages: << < (1076/1733) > >>

Niff:


--- Quote from: ultimamax on January 09, 2015, 10:25:10 PM ---I personally don't care whether Sakurai makes the next game more Melee-esque. Melee was a happy accident. Any attempt to emulate it would likely fall flat in comparison.

However, they could make it easier for beginners to get good at the so called Melee 2 by lowering the technical skill required. Melee has insane tech requirements. The lag cancel window is 7 frames. (imo they should remove l cancelling and halve the landing lag of all moves automatically) Fox's short hop window is two frames. (That's 32 milliseconds. What the forget.)

Remove the technical barriers and you have a fast, brutal competitive game that's more accessible, that can also be a fun party game as well.

All this to pander to the competitive audience is still asking too much though. :nes:

--- End quote ---
very true, however for people that are "Nintendo age" (4 or 5 to 8 or 9) will probably still have a hard time keeping up with the competitive smash players, personally I find friend-to-friend matches a lot more funner and a lot less pressured because of how things are. In fact, on a for glory match, I got so anxious about winning that my heart rate skyrocketed, I dunno if that's something else but still, even when I fought WaffleCake I started second guessing myself and loosing my grip on good combos. That might just be me being me. In short, a smooth mix between melee and brawl speed would be good for competitive smash and beginners which in a sense is what smash 4 is, at least to me.

KoopaScooper:


--- Quote from: Niff on January 09, 2015, 10:33:37 PM ---In fact, on a for glory match, I got so anxious about winning that my heart rate skyrocketed

--- End quote ---
That sounds like more of a personal problem. You should probably get that checked out.

Niff:


--- Quote from: KoopaScooper on January 09, 2015, 10:36:55 PM ---That sounds like more of a personal problem. You should probably get that checked out.

--- End quote ---
bleh, I was probably over reacting

I was also tired

ultimamax:


--- Quote from: Niff on January 09, 2015, 10:33:37 PM ---very true, however for people that are "Nintendo age" (4 or 5 to 8 or 9) will probably still have a hard time keeping up with the competitive smash players, personally I find friend-to-friend matches a lot more funner and a lot less pressured because of how things are. In fact, on a for glory match, I got so anxious about winning that my heart rate skyrocketed, I dunno if that's something else but still, even when I fought WaffleCake I started second guessing myself and loosing my grip on good combos. That might just be me being me. In short, a smooth mix between melee and brawl speed would be good for competitive smash and beginners which in a sense is what smash 4 is, at least to me.

--- End quote ---
There is no way to make an 8 year old good at a video game like Smash, unless you make the game based on luck. An 11 year old will get bodied by someone with minimal experience who's two or more years old than them.

The whole point of opening up the competitive side is that, yes, competitive players will be able to body most inexperienced players. But, by lowering the technical skill required, the beginners will at least have a chance. Like if you put up a beginner against M2K and he was wavedashing and l-cancelling everywhere, the beginner wouldn't know what he's doing or how. But by changing the technical skill required, a competitive player wouldn't have "inside knowledge", they'd just have more experience with the game, y'know? So it wouldn't be so daunting to get good at it.

Niff:


--- Quote from: ultimamax on January 09, 2015, 10:42:06 PM ---There is no way to make an 8 year old good at a video game like Smash, unless you make the game based on luck. An 11 year old will get bodied by someone with minimal experience who's two or more years old than them.

The whole point of opening up the competitive side is that, yes, competitive players will be able to body most inexperienced players. But, by lowering the technical skill required, the beginners will at least have a chance. Like if you put up a beginner against M2K and he was wavedashing and l-cancelling everywhere, the beginner wouldn't know what he's doing or how. But by changing the technical skill required, a competitive player wouldn't have "inside knowledge", they'd just have more experience with the game, y'know? So it wouldn't be so daunting to get good at it.

--- End quote ---
that's the point I was trying to get at yes. I agree 100%

Pages: << < (1076/1733) > >>

Go to full version