Off Topic > Games
Super Smash Bros. For Wii U & 3DS: MEWTWO CODES GOIN OUT
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otto-san:
The main thing about a fighting game is that it has to provide a portal for new players to a) be able to git gud, and b) be interested in gitting gud. Smash already does both of these things very well, likely because they want to do it well. Like it or not, the spammable moves make beginners feel good and make them want to play more and get better. When they reach higher levels of play, they realise that they can be more generally effective by using more clever strategies.

The competitive community is still always going to be important in any major fighting game, but Smash's casual audience is certainly not invaluable. I think the new online modes will really encourage a lot of players to try and get to a higher level of mastery which normally only the competitive community would try to reach.
Niff:

--- Quote from: otto-san on January 09, 2015, 10:53:25 PM ---The main thing about a fighting game is that it has to provide a portal for new players to a) be able to git gud, and b) be interested in gitting gud. Smash already does both of these things very well, likely because they want to do it well. Like it or not, the spammable moves make beginners feel good and make them want to play more and get better. When they reach higher levels of play, they realise that they can be more generally effective by using more clever strategies.

The competitive community is still always going to be important in any major fighting game, but Smash's casual audience is certainly not invaluable. I think the new online modes will really encourage a lot of players to try and get to a higher level of mastery which normally only the competitive community would try to reach.

--- End quote ---
and this is why I hate Street Fighter competitive play, theres usually only updated graphics and rosters to new games, no mechanics are added most of the time and the same combos can be passed on from say SF3 to SF4
otto-san:
The traditional button combo system is really hard for beginners to get into without an extensive and well-made tutorial. I got Skullgirls recently and I was pretty impressed with their tutoring system. I just have way too much trouble with those directional button combos, even with a joystick. My first fighting games were of this breed, but they never had fantastic explanations on anything. I learned with time as the story mode got harder, but I never felt like the mastery level was attainable.
Moriarty:
playing people again if they want on 3ds or wii u
kooopz is my nintendo ID
my friend code is a couple pages back
Zanaran2:
The real problems I have with competitive players and all those obscure strategies is that it just shows how averse people are to change by trying to find those strategies. If you want Melee, play Melee. Not hard.
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