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Super Smash Bros. For Wii U & 3DS: MEWTWO CODES GOIN OUT
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Niff:

--- Quote from: Zanaran2 on January 09, 2015, 11:29:38 PM ---The real problems I have with competitive players and all those obscure strategies is that it just shows how averse people are to change by trying to find those strategies. If you want Melee, play Melee. Not hard.

--- End quote ---
that reminded me of my friends Infernape strategy, choise scarf, close combat, usually very op
otto-san:

--- Quote from: Zanaran2 on January 09, 2015, 11:29:38 PM ---The real problems I have with competitive players and all those obscure strategies is that it just shows how averse people are to change by trying to find those strategies.

--- End quote ---
Does it? These are people that are going out of their way to utilise the quirks of the game's engine to further their abilities and reach a higher level of play in order to better compete in a competition level. So long as this is not blatantly unfair and abusive, there's no issue with this. It has very little to do with change and everything to do with finding new ways to get an upper hand on your competition. It's certainly unfair to new players that want to go online and try their hand at playing against real players, but without a proper rank matching system, it's very hard to avoid this regardless. These are the kinds of people that make up the hardcore player base of a fighting game. The reason why they look for these strategies isn't because they think it makes the game better; it's because it makes their play better, and that's the key. Hardcore fighting game players have no interest in wrestling with a broken game. They want a game with good, tight, and controllable mechanics which present a wide variety of possibilities for strategy whilst requiring the player to command a great deal of mastery over their exact nature. This is exactly what players are doing, and it's honestly the mark of a good fighting game. Again, so long as it isn't exclusively abusive.

Not trying to be rude or sound angry; I just enjoy discussing this kind of thing.
Zanaran2:
I agree with you on that, but even still people complain about how Smash 4 has this and Smash 4 has that. Just play your beloved holy Melee (with 1/5th of the cast being clones js) and keep it out of here. (Not directed at you.)
Aces:
My fav thing is when people believe that Smash is geared towards actually technical competitive play

Like it's a legit fighting game.
otto-san:
There were some slight engine changes during the Melee->Brawl transition (though, for the most part, they stayed fairly similar on a purely technical mathematical basis), and I can understand if some prefer Melee. Players that are a part of the hardcore Melee player base could probably provide more interesting points concerning the specific elements they prefer, but I never played Melee on a competitive level. I don't think it's really fair to dismiss their views objectively since there are certainly differences, and there are certainly good points about why they might be better one way or another.


--- Quote from: Aces on January 10, 2015, 12:06:58 AM ---My fav thing is when people believe that Smash is geared towards actually technical competitive play

Like it's a legit fighting game.

--- End quote ---
Smash is definitely not targeted to a specifically competitive player. The game is pretty cleverly designed to make it a casual party game that anyone can pick up and play and get good at. It still has everything there to be competitive, but true fighting game veterans would probably be left thirsty since the gameplay isn't extremely deep compared to other popular games in the genre.
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