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Super Smash Bros. For Wii U & 3DS: MEWTWO CODES GOIN OUT

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Moriarty:


--- Quote from: Aces on January 10, 2015, 12:06:58 AM ---My fav thing is when people believe that Smash is geared towards actually technical competitive play

Like it's a legit fighting game.

--- End quote ---
it's not geared toward it but there is definitely a lot of technical knowledge to have if you're going to be playing melee
like if you can prove me wrong then do it but otherwise lol

Zanaran2:

Still, why complain about a game that has an alternative your community literally grew up on?

otto-san:

Complaints have value. Whining has little value, but it's not very productive to apply that label to someone's thoughts. I generally don't agree with the sentiment of going backwards, but if someone has good ideas about why having certain lost mechanics benefits the game as a whole, that's pretty great feedback. People that are die-hard fans of something tend to have a lot of interesting insight into what would/has and wouldn't/hasn't work/worked; the kinds of things you only get the feel for after experiencing it from many different angles and many different perspectives, seeing it evolve and grow as time goes on.

I guess what I'm saying is: people that have put a significant amount of time into mastering a game tend to pick up interesting insight into not only the game at a face value, ie its mechanics and characteristics, but also into its very design and nature. That kind of thing is extremely valuable when considering design changes, or when considering if a design change actually benefited the game as a whole.

Zanaran2:


--- Quote from: otto-san on January 10, 2015, 12:25:57 AM ---but if someone has good ideas about why having certain lost mechanics benefits the game as a whole

--- End quote ---

--- Quote from: otto-san on January 09, 2015, 11:57:32 PM ---The reason why they look for these strategies isn't because they think it makes the game better; it's because it makes their play better, and that's the key.

--- End quote ---
Hmm.
And wavedashing isn't a mechanic. It's a strategy. Same with L-canceling and all that other gobbledygook.

otto-san:


--- Quote from: Zanaran2 on January 10, 2015, 12:28:07 AM ---Hmm.

--- End quote ---
Those were two different subject matters. The first post (chronologically) was concerning the development of advanced strategies for competitive play in any Smash game, or any fighting game in general. The second post was concerning discussion about differences between Melee and later iterations in the series.


--- Quote from: Zanaran2 on January 10, 2015, 12:28:07 AM ---And wavedashing isn't a mechanic. It's a strategy. Same with L-canceling and all that other gobbledygook.

--- End quote ---
You're right. I've incorrectly used "mechanic" as an all-encompassing term when a word such as "technique" would be a better fit for some of the things we've talked about.

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