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| Super Smash Bros. For Wii U & 3DS: MEWTWO CODES GOIN OUT |
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| Flatflyer:
--- Quote from: Char on January 14, 2015, 07:04:56 PM ---DRABBLIN DUNDERHEAD --- End quote --- wait, does it work where like charging it up more makes it different? cause I always assumed it was like alternate move things that's probs why. |
| Moriarty:
--- Quote from: Yosher on January 15, 2015, 05:02:25 AM ---the only thing that for glory sonic players do is spin dash, homing attack, run the other way and then do the same thing until they win which never happens because they become incredibly easy to read after the first time --- End quote --- I always see side-b to upair which is good against people who suck Also flat maybe you should play random characters against cpu's to better understand other characters and their arsenals I practice mac for a couple matches then go random and learn other characters so I can try to play every character at a decent level Like a lot of the cast has walljumps, weird combos, and you learn to work with these flaws and how you can counterplay them Basically what I'm saying is I don't see how you could miss a charge move vs an alternate/custom because customs aren't allowed on for glory or for fun |
| Yosher:
only characters i really can't play as are zelda, sheik, olimar/alph, lucario and sonic i dunno what it is, except for zelda & olimar/alph, all of them are pretty good but i just can't get adjusted to them for some reason |
| Flatflyer:
No I just thought robin worked where like one of his moves allowed him to switch between neutral B spells kinda like how shulks neutral B switches between the different arts I've never played robin so I have no idea but I can understand every character EXCEPT robin I think I kinda understand it now though. |
| Moriarty:
That's why you play every character instead of focusing all your playtime towards one character Jack of all trades Master of one |
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