i like ssb4 way better because we've seen literally all there is to see in melee, it's like emotionless love. ssb4 is long, tense, and stressful to watch. suspenseful, new, and interesting games are almost guaranteed. well before it's just diddy kong but still.
if you think it's emotionless you have no idea what goes into it. also sustaining such a high level of tech skill/situational awareness is very tense
have you seen the popoffs? like wtf
there's also this
like melee is fast
sm4sh is
well
not
as fasti like sm4sh, don't get me wrong
but it's best put like this
-snip-
i'm getting a lot of pictures from the smashbros subreddit and it's saving me time
but seriously
i tab out for 15 minutes
come back and they're STILL playing the same set
melee is faster, has a more developed meta and is also a completely different style of game
sm4sh doesn't have many combos to speak of (yet)
melee is technical, faster, and has a lot of combo game
like you don't see or have yet to see a 0-death combo happen in sm4sh that isn't like diddy and someone not knowing how to airdodge or tech
faster != better necessarily
IMO sm4sh is less interesting to watch competitively because it takes long and it's more about mindgames. melee is the spectator game.
if you're a sm4sh competitive player watching sm4sh you'd appreciate it more tho because you'd understand what goes into it
basically sm4sh is slower so there's more neutral game, more time to react and think
melee is still on a higher level mindgame wise because people have been playing it for 13 years tho
>fox
only ~20% of melee comp players main fox
the last top 8 to be entirely foxes was do you fox with it, which happened a year ago. it was unprecedentedly fox heavy, i dont think it had every happened before
the whole "fox is the only viable character" thing is blown way out of proportion
here's the list of the characters played at evo 2014
look at top 8. amazing character diversity
of course sm4sh has more character diversity. it has a bigger pool of characters and the meta is less developed
personally i don't rank character diversity too high anyway, because having to learn less matchups means more depth in the metagame, as opposed to breadth