Author Topic: What Makes a Throwmod Server a Good One?  (Read 703 times)

I was wondering what the community thought.

Make it have original, unique ideas that contribute to gameplay.

cool music
cool arena
when people don't carry you for 5 hours

Quick respawn times and very high mobility.

Something that is completely new and original, not a copy of another server, good administration, cool maps/builds.

good server music, a really neat and original build, quick respawn times, different areas,
and dont forget
when people don't carry you for 5 hours

I've noted all of these for my future server, any suggestions for some interesting songs to put up?


no spawn killing,
good server music, a really neat and original build, quick respawn times, different areas,
and dont forget
when people don't carry you for 5 hours

throwmod needs a stamina bar that depletes when doing throwmod related actions

I would recommend simple maps/arenas for the gameplay, I would not make it too confusing.
If it would switch maps/arenas and have the players fight in a different place at certain moments.

one time I edited this script to make a map-changing throwmod
I lost interest like most of my projects.

Visolator and I are designing an ability system. Every player can use one ability at a time (such as speedboosts, leaps, ect) all with a cooldown. You can spend points to get more advanced abilities, but mostly all of them are balanced.