When using checkpoints in a "get to the end to win" style gamemode, there is no way to get all players to spawn back at the beginning. The player who wins that resets the minigame goes back to the beginning where everyone else respawns at their last checkpoint, and I don't want that to happen.
I need a minigame wide removecheckpoint event to remove all players checkpoints.
Can this be done, and can somebody please make this for me?