Event Minigame>RemoveCheckpoint

Author Topic: Event Minigame>RemoveCheckpoint  (Read 929 times)

When using checkpoints in a "get to the end to win" style gamemode, there is no way to get all players to spawn back at the beginning. The player who wins that resets the minigame goes back to the beginning where everyone else respawns at their last checkpoint, and I don't want that to happen.

I need a minigame wide removecheckpoint event to remove all players checkpoints.
Can this be done, and can somebody please make this for me?



The event doesn't work.  It functions exactly like the default events do but globally... and if the defaults don't work, neither does this one.

This is tested using the checkpoint brick, and the checkpoint event.  The players retain their checkpoints regardless.