I know that you can replace sounds with an add-on by specifying an audio datablock that already exists and just use whatever sound file you want, but it doesn't seem to work for default sounds
To replace the synth menu sounds from Electrk's menu sounds add-on, i just put
new AudioProfile(MenuSound_Synth<NUMBER>) {
fileName = "./lr_menuHighlight.wav";
description = AudioGui;
preload = "1";
};
And it works, but trying to replace the brick sounds the same way doesn't seem to work
I've tried
new AudioProfile(LR_BrickMoveSound : BrickMoveSound) {
fileName = "./lr_clickMove.wav";
description = "AudioClose3d";
preload = "1";
};
...then
new AudioProfile(BrickMoveSound) {
fileName = "./lr_clickMove.wav";
description = "AudioClose3d";
preload = "1";
};
...then i even tried renaming the file to just 'clickMove'
new AudioProfile(BrickMoveSound) {
fileName = "./clickMove.wav";
description = "AudioClose3d";
preload = "1";
};
But none of them worked, so is there actually a way to replace the default sounds with an add-on or does it only work with non-default sounds?