The next game in the Divinity series.
D:OS is an isometric, single player and co-op multiplayer RPG with tactical turn based combat, featuring an innovative co-op dialog system, a highly interactive, systemic and reactive world, classless character development, and lots of choice and consequence situations.
Shipped with the powerful editor the game was made with, allowing you to create your own single player and multiplayer adventures, and publish them online.
In-game imagesTurn based combatAll combat is turn based. You get a certain amount of action points (AP). Each turn you will regain a certain amount of AP, out of a total max AP. Saving AP will result in having more AP in your next turn. AP is used to attack, move, use or equip items and use abilities.
Outside of combat, everything is real time, even when there's combat going on somewhere else.
ElementsThere are four base elements which can be combined to create various 'surfaces' which can be used in or out of combat to your advantage.
Fire: Melts ice into water, evaporates water into steam which lowers visibility, ignites toxic clouds causing explosions.
Water: Puts out fires, can be used with lightning to damage a large amount of targets. Or heal yourself or allies.
Air: Throw around your enemies, or throw a crate at them. Create tornadoes to remove surfaces, or summon lightning to electrocute targets.
Earth: Create acidic goo which damages anything that stands in it or summon giant spiders to help you in battle.
The Divinity Engine ToolkitD:OS comes with the very same toolkit that Larian Studios used to create D:OS. Coming with full Steam Workshop integration, making mods is easy. Create dialogues, scripts, maps, enemies, spells, items, etc.
NewsJune 30th: D:OS is finally released.
June 26th: The Divinity Engine toolkit beta on steam.
We're just waiting for Valve to press the button to make it go live so everyone can download it. They're busy with the summer sale.
April 2nd: D:OS goes beta