Author Topic: Bots do stuff on brick activation?  (Read 2015 times)

I need some viable way so when a brick is activated, itself or another named brick can control what the bot spawned by said brick does. i.e on bot touch > namedbrick (bot) > PlayGesture

Is there any way around this with current events, or by chance, any events that would allow this?Kinda need it for a current project I'm working on. 

Im pretty sure thats exactly how it would work. Just name the bot spawn brick.

OnBotActivate> NamedBrick [botspawn]>PlayGesture

Im pretty sure thats exactly how it would work. Just name the bot spawn brick.

OnBotActivate> NamedBrick [botspawn]>PlayGesture

It isn't, the only options are respawning the bot and changing it's datablock.

you could set an onbottouch event to be enabled

you could set an onbottouch event to be enabled

Doesn't help when you have moving bots.

unless you can event the whole floor, with just a few bots
not sure how else you could do it though, maybe onbotdamaged somehow?

unless you can event the whole floor, with just a few bots
not sure how else you could do it though, maybe onbotdamaged somehow?

I've tried the floor tactic, bots seem a bit funky with the idea and it usually only ends up with one of the bots touching the floor actually doing what the events tell it to do, while the rest do nothing.

The onPlayerTouch/onBotTouch only triggers 1 object at a time. There should be a way to trigger all of them at once.

relays? Do those allow for bot commands?

I'm guessing relays wouldn't have a bot target
what about onbotenterzone?