So my friend has recently begun implementing Interactive Vehicle Support into his car, and that has spawned a few ideas in my head. Would it be possible to, using the system that IVS uses, do something like define a zone around a button on the dash that, when triggered, pulls up the /stereo GUI from the stereo mod (assuming the client has that mod)? At the bottom of
this page detailing how to add IVS to any vehicle, it mentions that there is a limit of 4 animations playing at once. Other than that, there seems like there are no restrictions for how many zones can be included on the vehicle. If anything is possible, I would like to take a swing at it, and would turn my best Lego vehicle into an extremely interactive vehicle.
Here are some things I would like to add to a car, tell me if they are possible:
-/stereo mod GUI pulled up when a button on the center dash is pressed
-Horn sound when the horn on the steering wheel is hit
-Gear shift that, upon exceeding specific speeds, increases the max speed on every interaction
-Handbrake that toggles drift mode
Some less practical but possibly still possible ideas:
-Button that ejects (dismounts) the driver and anyone sitting shotgun, then blows up the vehicle
-Button that momentarily changes the emitter coming out of the exhaust pipe and increases speed
Another idea that just popped into my head that I would definitely not attempt, but am just interested in knowing if it seemed possible, is to include an array of buttons on the dash that can be linked to events on the spawn brick. Each button would trigger a corresponding input event.
So what do you guys think? Are any of these possible? Is this even worth while trying to do? Got any other ideas how IVS could be used?