loving wine. Blockland is terrible with Wine. Wine can do some things really well, but not Blockland.
EDIT: And, holy stuff you guys.
You're either running an old version of wine or using intel graphics. The reason Blockland runs faster via Wine for me is because the video drivers for Linux run so much faster than their Windows equivalents, and since Wine isn't a VM it just redirects calls to their proper Linux counterpart and proxies commands that don't have an exact Linux equivalent. So it utilizes the better Linux drivers that result in faster frame rates. The Steam developers found the same thing when they ported the Source engine over to Linux.
Here's a Quote from the Valve Linux developers:
Left 4 Dead 2 is running at 315 FPS on Linux. That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive, given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL.
i have still yet to see any [practical reasons for using linux] given
I have perfectly practical reasons for using Linux as a programmer. The POSIX standard family is a hundred times easier to use than WinAPI. Windows programming in general is a convoluted mess. Many bleeding edge builds of libraries and projects are unsupported on Windows because their developers use Linux and haven't gotten around to porting them and testing them on Windows yet. A good example is the
Rust programming language, which I'm a
developer of, which for a majority of its career so far has been unstable at best for Windows. Combined with the (programming) work-conducive environment provided by a command line and powerful macro customization, it's an indispensable tool when it comes to writing software. Granted, I do have Visual Studio installed on my Windows partition, but the only thing I use that for is writing C++ mods for Blockland. And nothing is more integrated with WinAPI than hacking its low level functions, which is a nightmare.