Yes, but only their yaw - you can't directly change their pitch.
function Player::turnToFace(%pl, %pos)
{
%diff = vectorSub(%pos, %loc = %pl.getPosition());
%ang = mAtan(getWord(%diff, 0), getWord(%diff, 1));
%pl.setTransform(%loc @ " 0 0 1 " @ %ang);
}