Author Topic: MultiTank (working title) on Steam and iOS!  (Read 2881 times)

Lol good luck getting an xbox 360 license
He can already publish it under Xbox Indie. Not an official game though.


why would anyone play this game on consoles??
it's a little fun top-down shooter like ones on retro devices
it would be a waste of time to develop for those
Xbox live indie games?

Lol good luck getting an xbox 360 license
do you need one to publish indie games?

I'm not counting that indie section ghetto

android port yes pls

looks hot

it would be a waste of time to develop for those

i'll pass that on to my partner, once again i just want this released on iOS, greenlight/steam is enough of a stetch

android port yes pls

looks hot

we're planning on it further in the future, probably a bit after release on iOS



i see you're trying to go for a vector-esque style, but the game has inconsistent graphics and has transitions too sudden for a game like this

i see you're trying to go for a vector-esque style, but the game has inconsistent graphics and has transitions too sudden for a game like this

I'm afraid for this games progress.

The lead developer is not really working on it, as much as he was near the beginning

He fears that it will be ignored like all of the other games he has created and I agree.

Also, it's important to note that the video is extremely outdated and the game has had multiple updates made, which completely cleans up the "inconsistent" graphics

(But I'm not sure though...)

Gamemode idea: Tanks without turrets, that have guns with small swivel range.