Is there anyway to get a player/aiplayer's thread from a slot?
==>findplayerbyname("Axo").dump();Member Fields: canSetIFLs = "0" dataBlock = "PlayerStandardArmor" rotation = "0 0 1 167.897" scale = "1 1 1"Tagged Fields:Methods: activatestuff() - addhealth() - addScheduledEvent() - addVelocity() - applyDamage() - (float amt) applyImpulse() - (Point3F Pos, VectorF vel) applyRepair() - (float amt) burn() - BurnPlayer() - call() - cancelEvents() - canCloak() - changedatablock() - checkDismountPoint() - (Point3F oldPos, Point3F pos) clearBurn() - clearControlObject() - clearEvents() - clearInventory() - clearNTObjectName() - clearScopeToClient() - clearScopeToClient(%client)Undo the effects of a scopeToClient() call. ClearTempColor() - ClearTools() - Damage() - decInventory() - delete() - obj.delete() disableNodeColor() - (string name) dismount() - dropBall() - dump() - obj.dump() dumpEvents() - ejectRandomPlayer() - emote() - getCameraFov() - getClassName() - obj.getClassName() getControllingClient() - Returns a GameConnection. getControllingObject() - getControlObject() - Get the current control object. getDamageFlash() - getDamageLevel() - getDamagePercent() - getDamageState() - getDataBlock() - ()Return the datablock this GameBase is using. getEnergyLevel() - getEnergyPercent() - getEyePoint() - getEyeTransform() - getEyeVector() - getForwardVector() - Returns a vector indicating the direction this object is facing. getGhostID() - getGroup() - obj.getGroup() getGroupID() - getHackPosition() - ()compensates for culling hack getId() - obj.getId() getImageAmmo() - (int slot) getImageLoaded() - (int slot) getImageSkinTag() - (int slot) getImageState() - (int slot) getImageTrigger() - (int slot) getInventory() - getMountedImage() - (int slot) getMountedObject() - (int slot) getMountedObjectCount() - getMountedObjectNode() - (int node) getMountNode() - () getMountNodeObject() - (int node) getMountSlot() - (ShapeBaseImageData db) getMuzzlePoint() - (int slot) getMuzzleVector() - (int slot) getName() - obj.getName() getObjectBox() - Returns the bounding box relative to the object's origin. getObjectMount() - Returns the ShapeBase we're mounted on. getPendingImage() - (int slot) getPosition() - Get position of object. getRechargeRate() - getRepairRate() - getScale() - Get scaling as a Point3F. getShapeName() - getSkinName() - getSlotTransform() - (int slot) getState() - Return the current state name. getTaggedField() - obj.getTaggedFieldCount(int idx) getTransform() - Get transform of object. getType() - obj.getType() getUpVector() - Returns a vector indicating the relative upward direction of this object. getVelocity() - getWaterCoverage() - getWhiteOut() - getWorldBox() - Returns six fields, two Point3Fs, containing the min and max points of the worldbox. getWorldBoxCenter() - Returns the center of the world bounding box. GiveDefaultEquipment() - hGetPosZ() - hideNode() - (string nodeName) incInventory() - inspectPostApply() - ()Simulates clicking 'apply' after making changes in the editor. InstantRespawn() - isCloaked() - isCrouched() - isDestroyed() - isDisabled() - True if the state is not Enabled. isEnabled() - isFirstPerson() - isGroundedSport() - isHidden() - isImageFiring() - (int slot) isImageMounted() - (ShapeBaseImageData db) isMounted() - Are we mounted? isNodeVisible() - (string nodeName) ispilot() - kill() - lavaDamage() - maxInventory() - mountImage() - (ShapeBaseImageData image, int slot, bool loaded=true, string skinTag=NULL) mountObject() - ( ShapeBase object, int slot )Mount ourselves on an object in the specified slot. mountVehicles() - onCameraEnterOrbit() - onCameraLeaveOrbit() - onDriverLeave() - onInventory() - pauseThread() - (int slot) pickup() - playAudio() - (int slot, AudioProfile ap) playCelAnimation() - playDeathAnimation() - playDeathCry() - playpain() - playThread() - (int slot, string sequenceName) processInputEvent() - RemoveBody() - rigTurret() - save() - obj.save(fileName, <selectedOnly>) schedule() - object.schedule(time, command, <arg1...argN>); scheduleNoQuota() - object.schedule(time, command, <arg1...argN>); scopeToClient() - (NetConnection %client)Cause the NetObject to be forced as scoped on the specified NetConnection. serializeEvent() - serializeEventToString() - setActionThread() - (string sequenceName, bool hold, bool fsp) setArmThread() - (string sequenceName) setCameraFov() - (float fov) setCloaked() - (bool isCloaked) setControlObject() - (ShapeBase obj) setDamageFlash() - (float lvl) setDamageLevel() - (float level) setDamageState() - (string state) setDamageVector() - (Vector3F origin) setDatablock() - (DataBlock db)Assign this GameBase to use the specified datablock. setDecalName() - (string imageName) setEnergyLevel() - (float level) SetEventEnabled() - setFaceName() - (string imageName) setHeadUp() - obj.setHeadUp(bool) sethealth() - setHidden() - (bool show) setIflFrame() - (ifl name, int) setImageAmmo() - (int slot, bool hasAmmo) setImageLoaded() - (int slot, bool loaded) setImageTrigger() - (int slot, bool isTriggered) setInventory() - setLookLimits() - (F32 up, F32 down) setName() - obj.setName(newName) setNodeColor() - setNTObjectName() - SetPlayerScale() - setRepairRate() - (float amt) setScale() - (Point3F scale) setScopeAlways() - Always scope this object on all connections. setShapeName() - (string tag) setShapeNameColor() - (string RGB) setShapeNameDistance() - (F32) setSkinName() - (string tag) setTempColor() - setThreadDir() - (int slot, bool isForward) setTransform() - (Transform T) setVelocity() - (Vector3F vel) setWhiteOut() - (float flashLevel) spawnBall() - spawnExplosion() - spawnProjectile() - startFade() - ( int fadeTimeMS, int fadeDelayMS, bool fadeOut ) startSkiing() - stopAudio() - (int slot) stopSkiing() - stopThread() - (int slot) teleportEffect() - throw() - throwObject() - ToggleEventEnabled() - unHideNode() - (string nodeName) unmount() - Unmount from the currently mounted object if any. unmountImage() - (int slot) unMountObject() - (ShapeBase obj)Unmount an object from ourselves. updateArm() - Use() -