Author Topic: onPrintCountUnderFlow Event with a MiniGame Target  (Read 363 times)

I have a nice little print-brick timer, and I want it to reset the minigame when it reaches zero. There's just one small problem (and it's a big one!):



There IS no MiniGame target. You can find it with onActive, onPlayerTouch, etc., but not on the print counts or onRelay.

Is there an add-on for this, or should I just do something hacky with some other events?

I could make it have one, but that would be a lot of work.

Ask Jes00 to make it or Advanced Bot, or someone who is not to lazy to code ATM.

Make it go to VCE. Thats what I would do

OnPrintCountUnderflow > Self > IfValue <var:cl:bl_id> != 2
On VariableTrue > Minigame > ...

Blockland ID 2 does not exist so it always executes

I guess I'll just use VCE while waiting for somebody smart. Locked.