Author Topic: A list of variable replacers for VCE! (still accepting help btw)  (Read 2006 times)

I put the list on my website!
http://foxscotch.us/vce_replacers.html
lots of thanks to kingdaro for helping me figure out how to style it

I intend to eventually have more VCE stuff on my site too. like maybe a tutorial for it, that would hopefully be more helpful than the one in the VCE manual (that you can't even normally access anyway)

old OP:

I have the default ones already

<var:brick:datablock> : The name of the brick's datablock
<var:brick:colorID> : The color ID of the brick
<var:brick:printcount> : The brick's print count
<var:brick:printname> : The name of the brick's print
<var:brick:name> : The name of the brick
<var:brick:colorFxID> : The color effect ID of the brick
<var:brick:printID> : The print ID of the brick
<var:brick:shapeFxID> : The brick's shape effect ID
<var:brick:ownerName> : The owner of the brick's name
<var:brick:ownerBL_ID> : The owner of the brick's Blockland ID

<var:client:bl_id> The client's Blockland ID
<var:client:name> : The client's name
<var:client:clanPrefix> : The client's clan tag shown before their name
<var:client:clanSuffix> : The client's clan tag shown after their name
<var:client:score> : The client's score
<var:client:lastmsg> : The client's last message
<var:client:lastteammsg> : The client's last team message
<var:client:isAdmin> : Checks if the client is any kind of admin (1 = True, 0 = False [Boolean])
<var:client:isSuperAdmin> : Checks if the client is a super admin (Boolean)
<var:client:isHost> : Checks if the client is the host (Boolean)
<var:client:brickcount> : The number of bricks planted by the client

<var:player:damage> : The amount of damage that has been done to the player
<var:player:health> : The amount of health the player has left
<var:player:maxHealth> : The most health the player can have
<var:player:velx> : The player's velocity on the global X axis
<var:player:velY> : The player's velocity on the global Y axis
<var:player:velZ> The player's velocity on the global Z axis
<var:player:crouching> : Checks if the player is crouching (Boolean)
<var:player:jumping> : Checks if the player is jumping (Boolean)
<var:player:jetting> : Checks if the player is jetting (Boolean)
<var:player:firing> : Checks if the player is firing/clicking (Boolean)
<var:player:sitting> : Checks if the player is sitting (Boolean)
<var:player:datablock> : The player's datablock name
<var:player:currentItem> : The UI name of the player's current item
<var:player:item*> : The UI name of the *th item in the player's inventory (1-5)
<var:player:energy> : The amount of energy the player has

<var:vehicle:datablock> : The name of the vehicle's datablock
<var:vehicle:health> : The amount of health the vehicle has
<var:vehicle:maxhealth> : The maximum amount of health the vehicle can have

<var:global:date> : The current date
<var:global:time> : The current time
<var:global:simtime> The current simulated time
<var:global:macintosh> : Checks if the user is on a Macintosh Computer (Boolean)
<var:global:windows> : Checks if the user is on a Windows Computer
<var:global:serverName> : The name of the server
<var:global:port> : The number of the port the user is accessing the server on
<var:global:maxPlayerCount> : The maximum number of players the server can have
<var:global:playerCount> : The number of players on the server
<var:global:brickcount> : The total number of bricks on the server

they're all from the VCE manual I'm pretty sure

and then I have some that jes00 made for a request in suggestions and requests

<var:global:numChests> - the number of chests on the server
<var:client:chestsFound> - the number of chests found by a player
<var:client:chestsLeft> - the number of chests not found by a player

but without RTB's easily navigated list of mods and descriptions for them, I've hit a snag
« Last Edit: July 30, 2014, 02:55:41 AM by Foxscotch »

not really relevant anymore:

ok I found some more
since these are addons I formatted them a bit differently. first is the author, then the title I gave the replacers, then the name of the .zip file they're part of (that last bit of information is useful to me, idk about everyone else)

otto-san/ottosparks's LIGHT REPLACER, Script_VarLight
<var:player:light> - Whether the player's light is on or not (Boolean)

otto-san/ottosparks's MONEYMOD REPLACER, Server_MoneyMod
<var:player:curMoney> - The amount of money the player has.

Deathwishez's KILL/DEATH RATIO REPLACERS, Server_KDR
<var:client:kills> - A client's number of kills
<var:client:deaths> - A client's number of deaths
<var:client:kdr> - A client's kill/death ratio

Axo-Tak's SKIING AND PARACHUTING REPLACERS, Event_Skiing (Requires ZoneEvents) and Event_Parachute (Requires "parachute"; no working link)
<var:player:isSkiing> - Whether or not a player is skiing (Boolean)
<var:player:isParaing> - Whether or not a player is parachuting (Boolean)

SLIGHTLY COMPLICATED BIT maybe:
Boodals's, Boom's, and Clockturn/M's ASSORTED REPLACERS, Event_AdvVCE
but I DO NOT have links to Boom's and M's individual mods

Boodals:
<var:player:rdamage> - Rounded damage (Floored)
<var:player:item*> - The UI name of the *th item in the player's inventory (6-10) (Continuation of the default item* replacer)

Boom:
<var:player:rhealth> - Rounded Health (Ceiled)
<var:player:renergy> - Rounded Energy (Ceiled)
<var:player:pos> - Position (X, Y, Z)
<var:player:state> - State (Honestly, no idea..)
<var:player:isPassenger> - If the player is a passenger in a vehicle/bot
<var:player:isDriver> -If the player is driving a vehicle/bot
<var:player:altFire> - If the player is Alt Firing
<var:player:veDamage> - Mounted Vehicle's damage
<var:player:veHealth> - Mounted Vehicle's health
<var:player:veMaxHealth> - Mounted Vehicle's max health
<var:player:veDatablock> - Mounted Vehicle's datablock
<var:player:weDamage> - Currently equipped weapons projectile damage
<var:player:weRadiusDamage> - Currently equipped weapons explosion damage
<var:player:weDamageRadius> - Currently equipped weapons explosion range
<var:player:weSpeed> - Currently equipped weapons projectile speed
<var:player:weArc> - Currently equipped weapons projectile gravity/weight
<var:brick:pos> - Position (X, Y, Z)
<var:brick:type> - Brick type (Tab in Brick GUI)
<var:vehicle:pos> - Position (X, Y, Z)
<var:global:simSecond> - The second since the server started (Floored)
<var:global:simMinute> - The minute since the server started (Floored)
<var:global:simHour> - The hour since the server started (Floored)

Clockturn/M:
<var:player:yaw> - Players yaw 0 - 360 degrees
<var:player:pitch> - Players pitch -90 - 90 degrees

if anyone knows of any more, pleeease let me know!

p.s. the reason for all the capitals is that notepad++ doesn't have any formatting options and it helped me organize it a bit
« Last Edit: July 30, 2014, 02:56:16 AM by Foxscotch »


Cool.  I've been looking for something like this.

I would also add the Slayer minigame variable replacers, or anything with the new bots.

I would also add the Slayer minigame variable replacers, or anything with the new bots.
can you tell me what the bot ones are? or at least where I can find them
edit: and the Slayer thread also doesn't mention the replacers for it so I need those too
« Last Edit: July 30, 2014, 04:01:23 AM by Foxscotch »

Default missed out:
brick - posx
brick - posy
brick - posz
client - kdratio
client - hat
client - accent
client - pack
client - secondpack
client - rleg
client - rarm
client - lleg
client - larm
client - chest
client - decal
client - face
player - speed
player - posx
player - posy
player - posz
vehicle - drivername
vehicle - driverbl_id
vehicle - damage
vehicle - velx
vehicle - vely
vehicle - velz
vehicle - vel
vehicle - speed
vehicle - posx
vehicle - posy
vehicle - posz
global - lastmsg
global - hour
global - minute
global - second
global - pi
minigame - lastmsg
minigame - membercount

Booms missed out:
player - posx
player - posy
player - posz
vehicle - velx
vehicle - vely
vehicle - velz
vehicle - speed
vehicle - yaw
vehicle - pitch
vehicle - trigger
vehicle - posx
vehicle - posy
vehicle - posz
global - pi

finally, both clockturn's and booms's events contain yaw and pitch.

I'm on v6.1 of VCE if that helps
« Last Edit: July 30, 2014, 07:02:41 AM by EcstaticEggplant »

I intend to eventually have more VCE stuff on my site too. like maybe a tutorial for it, that would hopefully be more helpful than the one in the VCE manual (that you can't even normally access anyway)
Actually, if you download my copy of VCE, the in game manual does work. And the manual is on my (ugly)website too.
http://jes00.webs.com/vce-manual

Although I like how you did it and incorporated the values from other mods. And the manual is in need of redoing too.

EDIT: Looked through VCE's code and found the following values that were never listed in the manual.

<var:client:KDRatio> - The client's kill death ratio.
<var:client:hat>
<var:client:accent>
<var:client:pack>
<var:client:secondPack>
<var:client:hip>
<var:client:rLeg>
<var:client:rArm>
<var:client:lLeg>
<var:client:lArm>
<var:client:chest>
<var:client:decal>
<var:client:face>

<var:player:vel>
- Player's velocity
<var:player:speed>
<var:player:posX>
<var:player:posY>
<var:player:posZ>

<var:brick:posX>
<var:brick:posY>
<var:brick:posZ>

<var:vehicle:driverName>
<var:vehicle:driverBL_ID>
<var:vehicle:damage>
<var:vehicle:velX>
<var:vehicle:velY>
<var:vehicle:velZ>
<var:vehicle:vel>
<var:vehicle:speed>
<var:vehicle:posX>
<var:vehicle:posY>
<var:vehicle:posZ>

<var:minigame:lastMsg>
<var:minigame:memberCount>

<var:global:lastMsg>
<var:global:hour>
<var:global:minute>
<var:global:second>
<var:global:pi>
- Value is always 3.14159265. No idea why it was added.

DOUBLE EDIT: Lol. Didn't see the post above me. Anyways, I found two the guy above me missed. <var:player:vel> and <var:vehicle:vel>.
« Last Edit: July 30, 2014, 07:18:10 AM by jes00 »

DOUBLE EDIT: Lol. Didn't see the post above me. Anyways, I found two the guy above me missed. <var:player:vel> and <var:vehicle:vel>.
Good Eye

finally, both clockturn's and booms's events contain yaw and pitch.
can you give me links to topics for those two, with working download links, if you know where they are? I can only find the RTB topic for Clockturn's More Variable Replacers, which doesn't work for obvious reasons
I'll still add the replacers since you listed them. but having the links as well is important

and thank both of you for the extra default replacers! and jes00 for the other stuff

can you give me links to topics for those two, with working download links, if you know where they are? I can only find the RTB topic for Clockturn's More Variable Replacers, which doesn't work for obvious reasons
I'll still add the replacers since you listed them. but having the links as well is important

and thank both of you for the extra default replacers! and jes00 for the other stuff
Boom's
Clockturn's

Boom's
Clockturn's
ahh, thanks. that's not 100% what I was looking for but it'll work. I intended to host all the addons on my own site as well, anyway