Author Topic: Anti-Air blender model (and some other stuff)  (Read 14857 times)

Can you make the rocket fitting the stinger?
Sure, It 'l be done in 30 mins, maybe less.
Done
download
« Last Edit: August 05, 2014, 08:28:33 AM by espio100 »

someone please make all these into addons

You should try your hand at WWI weapons. I'd like to see them. I might download them and (attempt) to make the into a working weapon. As usual you would be the first credited!

can i use that four barreled mortar launcher model for an expansion to my Advanced weapons pack?

i plan to tweak it a bit for animation and the mods, but it would save a lot of time if i could use this model :)

can i use that four barreled mortar launcher model for an expansion to my Advanced weapons pack?

i plan to tweak it a bit for animation and the mods, but it would save a lot of time if i could use this model :)
Ofcourse you can! These are all 'open download 'and are meant to be add-ons.
If I only could code.

You should try your hand at WWI weapons. I'd like to see them. I might download them and (attempt) to make the into a working weapon. As usual you would be the first credited!
I'll try. I'm not really great with pistols tough...

hey, i cant get that model into ms3d, i export it from blender as an .obj and import it to milkshape, it shows up on the XYZ grids but not in the 3d view...  is it because milkshape doesn't like quads or something?

EDIT: i also cant get the faces to show up in blender, its just the wireframe in both programs, can you export it as an .obj for me?
« Last Edit: August 06, 2014, 11:45:04 AM by zombekillz »

hey, i cant get that model into ms3d, i export it from blender as an .obj and import it to milkshape, it shows up on the XYZ grids but not in the 3d view... is it because milkshape doesn't like quads or something?

EDIT: i also cant get the faces to show up in blender, its just the wireframe in both programs, can you export it as an .obj for me?
Okay, I'm going to delete some unnecessary geometry too. nvm
http://download942.mediafire.com/7oi9c8atkb3g/ji4qb9ufye5qbpd/BlackBox4blend.obj
« Last Edit: August 06, 2014, 12:58:08 PM by espio100 »

Thanks! working perfect now!

Thanks! working perfect now!
No problem, I'm looking forward to see it.

Zombe, can you place the joints on the models and export as dts for the other ones too if we give you the obj. files?

I was at grandma wich doesn't have internet so I made this Scifi gun thingy... Or whatever it is.

download

Zombe, can you place the joints on the models and export as dts for the other ones too if we give you the obj. files?

i would need textures and stuff too, but i might be willing to do that, at least for the models that are scaled correctly, op should download a blockland player model and get the weapons fitted to its scale.

i would need textures and stuff too, but i might be willing to do that, at least for the models that are scaled correctly, op should download a blockland player model and get the weapons fitted to its scale.
In blender you can simple press the 'S' tool in object mode to size everything up or down.

i can scale them up or down as a whole, but the guns themselves would need to be modeled more with a blockhead in mind... EX: stock length and size relative to a player, and i don't think im ready to go that far in depth with every model here, no offense of course, they are great looking, don't get me wrong, but i just don't have that kind of time to scale all of the models here to fit into blockland for everybody.

so i guess it comes down to, i could do it, but it would take an amount of fiddling with, that i am not willing to undertake at this time.
however if you made like a "whats you favorite weapon model" poll, i bet i could export the top 3-5 for ya :D

I had to forget with some of the faces to get them to work, but here is what I made the mats for Gwen's Head look like.