Author Topic: Good Opengl framework?  (Read 404 times)

Sup,

as a side project, im getting back into developing a voxel based game in c++ and opengl, but I would like to know whats a better framework for this type of stuff.

glfw or sfml? or anything else that you can recommend? (please no glut)
Im having trouble deciding between the two

thanks

you could give directx a try if those dont work out for you

you could give directx a try if those dont work out for you

Oh forget no, im trying to keep this as os friendly as possible.