...
new GuiScrollCtrl()
{
position = "0 0";
extent = "302 145";
minExtent = "302 145";
horizSizing = "width";
vertSizing = "height";
new GuiMLTextCtrl()
{
profile = GuiMLTextEditProfile;
position = "0 0";
extent = "294 145";
minExtent = "294 145";
horizSizing = "width";
vertSizing = "height";
};
};
...
If I take out the GuiMLTextCtrl, everything works fine - but if it's there the game immediately crashes.
Does anyone know what causes this?