Author Topic: %obj.scheduleNoQuota doesn't seem to exist.. How?  (Read 2692 times)

Any reason for this?

Add-Ons/Gamemode_Slayer/server/dependencies/minigames.cs (885): Unknown command scheduleNoQuota.
  Object (5256) Slayer_MinigameSO -> Slayer_MinigameSO -> Slayer_MinigameSO -> Slayer_MinigameSO -> Slayer_MinigameSO -> Slayer_MinigameSO -> Slayer_MinigameSO -> MiniGameSO -> MiniGameSO -> MiniGameSO -> MiniGameSO -> MiniGameSO -> ScriptObject -> SimObject -> SimObject -> SimObject

I found this on all objects, such as players, bricks, minigames, even on bots.

scheduleNoQuota doesn't seem to exist.. How?

(See: quote for questions/answers)
« Last Edit: August 26, 2014, 03:58:42 PM by Advanced Bot »

Can you post a complete console log?

//-------------------------- 8/26/2014 -- 20:40:34 -----
               Console trace is on.
               ...

Leaving serverCmdEndSaveFileUpload() - return
Entering ServerLoadSaveFile_Tick()
   Entering fxDTSBrick::onAdd(532724)
   Leaving fxDTSBrick::onAdd() - return
   Entering [legacyDoorSupportPackage]fxDTSBrick::setTransform(532724, -137.75 -99.75 1.5  0 0 -1 1.5708)
      Entering [Duplorcator]fxDTSBrick::setTransform(532724, -137.75 -99.75 1.5  0 0 -1 1.5708)
      Leaving [Duplorcator]fxDTSBrick::setTransform() - return 532724
      Entering [legacyDoorSupportPackage]fxDTSBrick::contentGhostBrickCheck(532724)
      Leaving [legacyDoorSupportPackage]fxDTSBrick::contentGhostBrickCheck() - return 532724
   Leaving [legacyDoorSupportPackage]fxDTSBrick::setTransform() - return 532724
   Entering [BotHolePackage]fxDTSBrick::trustCheckFinished(532724)
      Entering fxDTSBrick::trustCheckFinished(532724)
      Leaving fxDTSBrick::trustCheckFinished() - return
   Leaving [BotHolePackage]fxDTSBrick::trustCheckFinished() - return
   Entering [VCE_Main]fxDTSBrick::onLoadPlant(532724)
      Entering VCE_createVariableGroup(532724)
         Entering [Slayer_Dependencies_Minigames]getBrickGroupFromObject(532724)
            Entering getBrickGroupFromObject(532724)
            Leaving getBrickGroupFromObject() - return 512327
         Leaving [Slayer_Dependencies_Minigames]getBrickGroupFromObject() - return 512327
      Leaving VCE_createVariableGroup() - return 512327
      Entering [BotHolePackage]fxDTSBrick::onLoadPlant(532724)
         Entering [Slayer_Dependencies_Brick]fxDTSBrick::onLoadPlant(532724)
            Entering [happyDoorFunTime]fxDTSBrick::onLoadPlant(532724)
               Entering fxDTSBrick::onLoadPlant(532724)
               Leaving fxDTSBrick::onLoadPlant() - return
            Leaving [happyDoorFunTime]fxDTSBrick::onLoadPlant() - return
            Add-Ons/Gamemode_Slayer/server/dependencies/Bricks.cs (660): Unknown command scheduleNoQuota.
              Object (532724) fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> SceneObject -> NetObject -> SimObject -> SimObject -> SimObject
         Leaving [Slayer_Dependencies_Brick]fxDTSBrick::onLoadPlant() - return
      Leaving [BotHolePackage]fxDTSBrick::onLoadPlant() - return 2271
   Leaving [VCE_Main]fxDTSBrick::onLoadPlant() - return 2271
   Entering fxDTSBrick::onReappear(532724)
   Leaving fxDTSBrick::onReappear() - return 532724
Leaving ServerLoadSaveFile_Tick() - return 16389426
Console trace is off.


Loading from a save file.

Even worse, it's doing it to bots.

//-------------------------- 8/26/2014 -- 21:33:27 -----
               Console trace is on.
               Entering [Script_Eval]c(vis)
                  Entering [Script_Eval]fcbn(vis)
                     Entering findclientbyname(vis)
                     Leaving findclientbyname() - return 6933
                  Leaving [Script_Eval]fcbn() - return 6933
               Leaving [Script_Eval]c() - return 6933
               Entering [OverLap]ServerCmdPlantBrick(6933)
                  Entering [legacyDoorSupportPackage]ServerCmdPlantBrick(6933)
                     Entering [Duplorcator]ServerCmdPlantBrick(6933)
                        Entering ServerCmdPlantBrick(6933)
                           Entering fxDTSBrick::onAdd(6984)
                           Leaving fxDTSBrick::onAdd() - return
                           Entering [legacyDoorSupportPackage]fxDTSBrick::setTransform(6984, 11.5 -27.5 0.1 1 0 0 0)
                              Entering [Duplorcator]fxDTSBrick::setTransform(6984, 11.5 -27.5 0.1 1 0 0 0)
                              Leaving [Duplorcator]fxDTSBrick::setTransform() - return 6984
                              Entering [legacyDoorSupportPackage]fxDTSBrick::contentGhostBrickCheck(6984)
                              Leaving [legacyDoorSupportPackage]fxDTSBrick::contentGhostBrickCheck() - return 6984
                           Leaving [legacyDoorSupportPackage]fxDTSBrick::setTransform() - return 6984
                           Entering [ZoneEvents]fxDTSBrick::onColorChange(6984)
                              Entering [Slayer_Dependencies_Brick]fxDTSBrick::onColorChange(6984)
                                 Entering [legacyDoorSupportPackage]fxDTSBrick::onColorChange(6984)
                                    Entering fxDTSBrick::onColorChange(6984)
                                       Entering fxDTSBrickData::onColorChange(3265, 6984)
                                       Leaving fxDTSBrickData::onColorChange() - return 3265
                                    Leaving fxDTSBrick::onColorChange() - return 3265
                                 Leaving [legacyDoorSupportPackage]fxDTSBrick::onColorChange() - return 3265
                                 Entering fxDTSBrick::setSlayerBrick(6984, 1)
                                 Leaving fxDTSBrick::setSlayerBrick() - return 3265
                              Leaving [Slayer_Dependencies_Brick]fxDTSBrick::onColorChange() - return 3265
                           Leaving [ZoneEvents]fxDTSBrick::onColorChange() - return 6984
                           Entering [VCE_Main]fxDTSBrick::onPlant(6984)
                              Entering VCE_createVariableGroup(6984)
                                 Entering [Slayer_Dependencies_Minigames]getBrickGroupFromObject(6984)
                                    Entering getBrickGroupFromObject(6984)
                                    Leaving getBrickGroupFromObject() - return 6936
                                 Leaving [Slayer_Dependencies_Minigames]getBrickGroupFromObject() - return 6936
                              Leaving VCE_createVariableGroup() - return 6936
                              Entering [Slayer_Dependencies_Brick]fxDTSBrick::onPlant(6984)
                                 Entering [happyDoorFunTime]fxDTSBrick::onPlant(6984)
                                    Entering fxDTSBrick::onPlant(6984)
                                    Leaving fxDTSBrick::onPlant() - return
                                 Leaving [happyDoorFunTime]fxDTSBrick::onPlant() - return 3265
                                 Add-Ons/Gamemode_Slayer/server/dependencies/Bricks.cs (653): Unknown command scheduleNoQuota.
                                   Object (6984) fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> SceneObject -> NetObject -> SimObject -> SimObject -> SimObject
                              ... (2000+ lines here)

                                                   Leaving [Slayer_Dependencies_Clients]GameConnection::applyBodyColors() - return
                                                Leaving BlockheadHoleBot::onAdd() - return
                                                Add-Ons/Bot_Hole/holes.cs (1856): Unknown command scheduleNoQuota.
                                                  Object (6986) AIPlayer -> AIPlayer -> AIPlayer -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> Player -> ShapeBase -> ShapeBase -> ShapeBase -> ShapeBase -> ShapeBase -> ShapeBase -> GameBase -> SceneObject -> NetObject -> SimObject -> SimObject -> SimObject
                                                Entering fxDTSBrick::onBotSpawn(6984)
                                                   Entering [VCE_Main]fxDTSBrick::processInputEvent(6984, onBotSpawn, 6933)
                                                      Entering [Support_EventTargets]SimObject::processInputEvent(6984, onBotSpawn, 6933)
                                                         Entering inputEvent_GetInputEventIdx(onBotSpawn)
                                                         Leaving inputEvent_GetInputEventIdx() - return 46
                                                         Entering fxDTSBrick::getControlTeams(6984)
                                                            Entering [Slayer_Dependencies_Minigames]getMiniGameFromObject(6984)
                                                               Entering getMiniGameFromObject(6984)
                                                                  Entering SimGroup::getClient(6936)
                                                                  Leaving SimGroup::getClient() - return 6933
                                                                  Entering SimGroup::getClient(6936)
                                                                  Leaving SimGroup::getClient() - return 6933
                                                                  Entering getBL_IDFromObject(6984)
                                                                     Entering [Slayer_Dependencies_Minigames]getBrickGroupFromObject(6984)
                                                                        Entering getBrickGroupFromObject(6984)
                                                                        Leaving getBrickGroupFromObject() - return 6936
                                                                     Leaving [Slayer_Dependencies_Minigames]getBrickGroupFromObject() - return 6936
                                                                  Leaving getBL_IDFromObject() - return 20490
                                                               Leaving getMiniGameFromObject() - return -1
                                                               Entering Slayer_Support::getBLIDFromObject(6984)
                                                               Leaving Slayer_Support::getBLIDFromObject() - return 20490
                                                               Entering Slayer_MinigameHandlerSO::getHighestPriorityMinigame(6462, 20490)
                                                                  Entering Slayer_MinigameHandlerSO::getMinigameFromBLID(6462, 20490)
                                                                     Entering Slayer_Support::isFloat(20490)
                                                                     Leaving Slayer_Support::isFloat() - return 1
                                                                  Leaving Slayer_MinigameHandlerSO::getMinigameFromBLID() - return 0
                                                                  Entering Slayer_Support::getBlocklandID()
                                                                  Leaving Slayer_Support::getBlocklandID() - return 38227
                                                               Leaving Slayer_MinigameHandlerSO::getHighestPriorityMinigame() - return -1
                                                            Leaving [Slayer_Dependencies_Minigames]getMiniGameFromObject() - return -1
                                                         Leaving fxDTSBrick::getControlTeams() - return -1
                                                         Entering SimObject::processInputEvent(6984, onBotSpawn, 6933)
                                                         Leaving SimObject::processInputEvent() - return 6984
                                                      Leaving [Support_EventTargets]SimObject::processInputEvent() - return 6984
                                                   Leaving [VCE_Main]fxDTSBrick::processInputEvent() - return 6984
                                                Leaving fxDTSBrick::onBotSpawn() - return 6984
                                             Leaving fxDTSBrick::spawnHoleBot() - return 6986
                                          Leaving [Slayer_Dependencies_Bots]fxDTSBrick::spawnHoleBot() - return 6986
                                       Leaving fxDTSBrick::onHoleSpawnPlanted() - return 6986
                                    Leaving [BotHolePackage]fxDTSBrick::trustCheckFinished() - return 6986
                                 Leaving fxDTSBrick::ChainTrustCheckUp() - return 6986
                              Leaving fxDTSBrick::chainTrustCheckDown() - return 6986
                           Leaving fxDTSBrick::PlantedTrustCheck() - return 6986
                           Entering ServerPlay3D(brickPlantSound, 11.5 -27.5 0.1 1 0 0 0)
                           Leaving ServerPlay3D() - return 6986
                        Leaving ServerCmdPlantBrick() - return 6984
                     Leaving [Duplorcator]ServerCmdPlantBrick() - return 6984
                  Leaving [legacyDoorSupportPackage]ServerCmdPlantBrick() - return 6984
               Leaving [OverLap]ServerCmdPlantBrick() - return 6984
Console trace is off.

You have a broken add-on somewhere.

You have a broken add-on somewhere.
I can't find it anywhere.

Edit: I don't know how scheduleNoQuota works, but I made temp functions since it somehow never exists on the server. Where is the source?
« Last Edit: August 26, 2014, 03:49:18 PM by Advanced Bot »


It's an engine function
For some reason it doesn't exist anywhere on the server, somehow. I have to make temp ones. This isn't my server eit her.


For some reason it doesn't exist anywhere on the server, somehow. I have to make temp ones. This isn't my server eit her.
It could be related to this:

http://forum.blockland.us/index.php?topic=255066.0

Same nonsense.

It could be related to this:

http://forum.blockland.us/index.php?topic=255066.0

Same nonsense.
Must be.

Run default add-ons.
This didn't work either.

What doesn't make any sense is that
It's an engine function
So I am not sure how exactly this is happening.