Ok it turns out you can't have physics vehicle physics unless the total collision of that DTS is less than 256 vertices/faces/edges. I've fixed my cooker, but I had to split it into 4 dts files.
I was able to fit the dresser in 1 DTS file, try using multiple layers in a consending layer, like this
Layer 1: Visible layer (the actual dresser with textures and stuff)
Layer 2: 1-14 of my collision meshes
Layer 3: 14 - 28 of collision
And so on.
Just make sure to make a new Collision in the DTS exporter for every layer you use.
Unless that
is what you did, thats pretty wierd. The dresser had a total of 60 or less meshes, had no errors for the 256 edges problem, except on the bed (which i fixed).