Author Topic: BLID Allow for BLB doors.  (Read 1319 times)

I recently noticed that there doesn't seem to be events to make BLB doors only open to certain people, like the old JVS doors.
Is it possible for someone to make this, or does it already exist and I've just missed it?

You can use VCE to do that.

onActivate>VCE_retroCheck>ifPlayerID>(BLID(s) here)
onVariableTrue>Self>Door>Toggle

Then you can set a onVariableFalse message if you wish for unauthorized players.

You can use VCE to do that.

onActivate>VCE_retroCheck>ifPlayerID>(BLID(s) here)
onVariableTrue>Self>Door>Toggle

Then you can set a onVariableFalse message if you wish for unauthorized players.
First line is incorrect, you forgot to add ==
onActivate>VCE_retroCheck>ifPlayerID> == >(BLID(s) here)

First line is incorrect, you forgot to add ==
onActivate>VCE_retroCheck>ifPlayerID> == >(BLID(s) here)
Don't forget the last output parameter!

Don't forget the last output parameter!
They don't mean anything to this simple VCE door.

It's still good practice to fill it out.

It's still good practice to fill it out.
not really, unless you need it

Thanks, I didn't know it could be done with VCE.
Does anyone know where I can download the base VCE?

Look for Event_Mordor or something. It has restriction events specifically for doors.

EDIT: I can't find the topic so here's a download.
https://www.mediafire.com/?jkbf9bvs56853n1
It should add a new output event named "DoorRestrict" or something. It should do what you want.
« Last Edit: September 16, 2014, 03:23:52 AM by Crispy_ »

Look for Event_Mordor or something. It has restriction events specifically for doors.

EDIT: I can't find the topic so here's a download.
https://www.mediafire.com/?jkbf9bvs56853n1
It should add a new output event named "DoorRestrict" or something. It should do what you want.
Thanks, that does it very well.
Topic is useless now so I'll lock it.