Author Topic: Default Gold [Updated]  (Read 23367 times)

There should be a tool version of this like the default wrench but admin only.
There's literally no point of doing that.

There's literally no point of doing that.
There's literally no point in playing Blockland.
There's literally no point in posting on this forum.
There's literally no point in playing the "there's no point" game.

There's literally no point in playing Blockland.
There's literally no point in posting on this forum.
There's literally no point in playing the "there's no point" game.
But Navaro is right. There wouldn't be any logical purpose to having another wrench that's admin only.

There's literally no point in playing Blockland.
There's literally no point in posting on this forum.
There's literally no point in playing the "there's no point" game.
are you stupid?

There's literally no point in playing Blockland.
There's literally no point in posting on this forum.
There's literally no point in playing the "there's no point" game.
What exactly are you trying to pull out of you?

There's literally no point of doing that.
Not if it's a ranged version, like the Destructo Wand but a wrench with long reach

Not if it's a ranged version, like the Destructo Wand but a wrench with long reach
There's a point worth doing.

Try making a variant of the gold wrench with a TF2 model.
Yeah, that would seem pretty cool.
I'm trying to get the wrench to turn the player into a gold color and sparkle.
If you look at the Overload Sparkle link, it burns the player. I'm trying to see if I can tweak that just a'little.
« Last Edit: September 29, 2014, 12:57:19 PM by Yoke »

Not if it's a ranged version, like the Destructo Wand but a wrench with long reach
That's actually not a bad idea in my opinion.

So far I have the basic concept down, certain adjustments can't be implemented unfortunately.
But what I can do, is change the particle effect. Blockland/base/lighting has a nice looking flare for a sparkle effect but in console that command isn't valid. I'm also working on the "Burn" effect that changes the player into a gold physics object (Tumble)  similar to Hata's physics death with a sparkle effect. Can't find a sparkle effect though haha.

But Navaro is right. There wouldn't be any logical purpose to having another wrench that's admin only.

It'd be pretty neat. Like a little badge, nothing of incredible use or purpose, just a gimmick, possibly acting like the destructo wand in the fact that it could have extended capability.

If a game developer stuck to the code "it must only exist if there is a logical, economical purpose" then his game would be loving boring.

What exactly are you trying to pull out of you?
what?

are you stupid?
10/10 counter point please don't develop any games you ignoramus

Code: [Select]
function ProjectileData::damage(%this,%obj,%col,%fade,%pos,%normal)
{
   if(%this.directDamage <= 0)
      return;

   %damageType = $DamageType::Direct;
   if(%this.DirectDamageType)
      %damageType = %this.DirectDamageType;

   %scale = getWord(%obj.getScale(), 2);
   %directDamage = mClampF(%this.directDamage, -100, 100) * %scale;

   if(%col.getType() & $TypeMasks::PlayerObjectType)
   {
      %col.damage(%obj, %pos, %directDamage, %damageType);
   }
   else
   {
      %col.damage(%obj, %pos, %directDamage, %damageType);
   }
}

use this code, and add setNodeColor and use tumble scripts to get the desired effect for the gold wrench... if you want me to help you write that code up, pm me.

10/10 counter point please don't develop any games you ignoramus
Now you're really being indiscreet.
« Last Edit: September 27, 2014, 03:22:54 PM by Navaro »


Now you're really being indiscreet.

Being indiscreet about what? I'm making a suggestion and you're being a rooster about it. There's nothing to be discreet about here.
« Last Edit: September 28, 2014, 10:57:07 PM by Rally »