Author Topic: Ravencroft's Trench TDM v2.0 [Shutting down | pg. 6]  (Read 6838 times)

The shop is very unorganized. Plus I'd like to see prices before I click the item.
I believe that was a intended feature as when you're ghosting, you see the prices in BrickText, but bricks block it when done ghosting the area.

EDIT: New reply

Damnit

I believe that was a intended feature as when you're ghosting, you see the prices in BrickText, but bricks block it when done ghosting the area.

EDIT: New reply

Damnit
I see them when I'm ghosting too, but actually the brick text doesn't show up if I remove the walls. It's really odd.

It would be really great if the ammo spawns supplied both Frog's & Bushido's guns, as it currently stands users of the pop gun are SOL if they purchase it. Because it has no ammo and there is no way to re-supply one finds they have just been screwed out of 400 points (which maybe you deserve if you waste them on the pop gun). The easy solution would to simply add Frog's ammo pile on a brick right on top of Bushido's ammo pile spawn.

How did it set you back? There are three other spawns you could have selected. Unless the blues invested the time and resources to dig a pit at each spawn, post team members at each pit, and hope that red just blindly keeps spawning in. There is no reason that this should have set you back more than being killed once or twice before you plucked up the courage to select a different spawn and kill the offending blues.
because most of the team didn't know it happened (it wasn't talked about much in the chat), so everyone just kinda fell for it. of course we started choosing the other ones after, but dealing with Bwopper bought the blue team time to get to the spawn, unless it was just bad timing.

I don't really like how the terrain is grass and then dirt on the bottom, because that results in it spitting out green and brown bricks all around the place, producing rather ugly walls.

The green should just rather be "cleared" when clicked on by the shovel.

I don't really like how the terrain is grass and then dirt on the bottom, because that results in it spitting out green and brown bricks all around the place, producing rather ugly walls.

The green should just rather be "cleared" when clicked on by the shovel.
Either cleared or you still get the brick, but it's now brown.

I don't really like how the terrain is grass and then dirt on the bottom, because that results in it spitting out green and brown bricks all around the place, producing rather ugly walls.

The green should just rather be "cleared" when clicked on by the shovel.
The map originally had fall colored trees, but I removed those colors because I didn't want orange, red, and yellow cubes all over the map. It's a good idea to turn them brown after digging but I'm not sure how to go about doing that.

The map originally had fall colored trees, but I removed those colors because I didn't want orange, red, and yellow cubes all over the map. It's a good idea to turn them brown after digging but I'm not sure how to go about doing that.
I could modify the script for you. But I'm going to Maryland tomorrow so I won't be able to do it till I get back on Monday.

You just have to change the colour shift when planting the bricks, or when digging them save it as a different colour, not that hard to do.

Update v2.0
- ENTIRELY new map (see OP for more new images)
- Removed Grenade Launcher, RPG and some broken weapons
- Raised price on magnums, classic assault rifle and shotguns
- Scores and saved weapons reset



I'll update the weapon prices on the excel document later this morning

NOTE: The new map is over 2x smaller than the size of the old map and is right at 35k bricks. The close quarters combat should be a lot more exciting.
« Last Edit: October 31, 2014, 03:20:08 AM by #Ravencroft »

The server with the new map will be up in a couple hours.

-snip-
The new map looks great! There will definitely be more action!

Opening the server right now!


Well I'd say that was a pretty successful first day on the new map. The server had 20+ players for 5 hours straight and was above 30 players for about an hour at one point.
Thanks for playing everyone, I'll be sure to reset the map tomorrow afternoon.
« Last Edit: November 01, 2014, 12:10:17 AM by #Ravencroft »