Author Topic: On the current state of things: Our role here and the use of StaticShapes  (Read 15697 times)

having a better way to generate terrain would be nice, but even something like what's below would help a lot, and is probably much easier to make:
a mod that basically puts you in camera mode in which you can place/plant bricks from ANY distance and at ANY location (even if it's floating! but not if it's overlapping another brick).

actually that sounds fairly difficult to make
i'm not even sure how one would come up with decent controls for placing floating brick

That was a really well-written essay post OP, and I agree with it completely. It also brought up and explained things I didn't understand or wouldn't care to read. Overall this thread is 10/10, would read again.

Also I'm barely playing the game now, but I still love it. It would be awesome to have something big again like I&T was at the time, to bring back new and old players alike.

actually that sounds fairly difficult to make
i'm not even sure how one would come up with decent controls for placing floating brick
I've actually come across 2 mods that let you plant floating bricks (one of them was released and I use it every day: this). The only feature I really need is a way to move like you do in camera mode while being able to place/plant bricks and use tools - the closest thing I can find to this is the noclip addon.
« Last Edit: October 26, 2014, 10:21:34 PM by Farad »

I've actually come across 2 mods that let you plant floating bricks (one of them was released and I use it every day: this). The only feature I really need is a way to move like you do in camera mode while being able to place/plant bricks and use tools - the closest thing I can find to this is the noclip addon.

yeah i was talking about the controls, not the ability to place floating bricks on its own, but i've thought about it more and i just realised i wasn't even thinking :p
anyway the camera mode just spawns a camera on the player and lets you control it freely (i think?), so i'm not really sure how one could make the camera be able to spawn bricks
probably would have to look into how the brick placer does it

i guess it's not really my place to talk about that though as i have little knowledge unfortunately
oh well! i gave what i knew

The real issue with that is controls, like you said. There's no good way to interact with the bricks using the mouse when in camera mode.

so that was just a huge bitch about terrains


yawn

so that was just a huge bitch about terrains

We're talking about ways to improve things and you're not helping.

We're talking about ways to improve things and you're not helping.
as ususal

The real issue with that is controls, like you said. There's no good way to interact with the bricks using the mouse when in camera mode.
The way around that is to not actually use camera mode. Take a look at this video. It looks like an improvement upon the released noclip script that can be found on an RTB backup. The improvement is that it is much smoother and appears to use wasd controls instead of the weird controls used by the released version (which only has unsmooth forward and backward movements).

If anyone knows about or has the mod in the video, please tell me.
« Last Edit: October 26, 2014, 11:55:07 PM by Farad »

so that was just a huge bitch about terrains


yawn
The post detailed the flaws of old terrain and asks users to think of what the community can do to recreate terrains without using old systems.  I know you're better than this, come on.

so that was just a huge bitch about terrains


yawn

I liked you way more when you were signing forum raiders up for gay research.

I made a smooth noclip mod which uses wasd and is entirely serversided. I'll post when i get home.

I made a smooth noclip mod which uses wasd and is entirely serversided. I'll post when i get home.
Will be much appreciated by probably lots of ppl

its also a pain in the ass to filter out the line breaks and whitespace
depends on the language and methods you use

here is a simple format reference:
-snip-

That is really damn easy to interpret. I might just write a small library to parse bls-files...
But it would be written in Java (my primary language, C++-Compilers hate me), which I guess some people here don't like.
Should I?


Done.
You can download the sourcecode here: http://www.mediafire.com/download/o3x96899ej04cma/BLSReader.zip
The reader outputs the parsed data to the console as JSON. Look into the files BLSReader.java and BLSReaderTest.java for more details.
I was too lazy to document the thing, but its so small anybody (even a noob'y-coder) could understand it.

No license on the files contained within the zip-archive, you can do whatever the hell you want with the files!

- Longor1996
« Last Edit: October 30, 2014, 06:22:13 PM by Longor »