Author Topic: Shadows in fog/Godrays/Light Scattering Screenshots  (Read 7998 times)

How do you guys do this :(?
Have sunlight shine through a window or hole and put fog emitters in front of it.

This is kinda cheating, but whatever.





2 fps with that fog on performance soft shaders



How do you guys do this :(?
Indulge my Grade A+ 10/10 totally not stuffty or made in under a minute
 representation of how to make godrays.

This is beautiful as forget

Godrays were a brilliant idea however they could use some fixes than what they currently are. Since the emitters are always the same direction facing you, it looks odd when you look at these at an angle or direct. It would be better if the particle system was changed to avoid that.

Godrays were a brilliant idea however they could use some fixes than what they currently are. Since the emitters are always the same direction facing you, it looks odd when you look at these at an angle or direct. It would be better if the particle system was changed to avoid that.
You can make it so particles don't face the player by adding orientParticles   = true; to the particle's emitter data, the particle will then become flat and face whatever direction it's being emitted in

Fog shadows are so laggy when you go through them, but overall they are beautiful.

Bump, I can make an in-game example of how this works if anyone wants.

Bump, I can make an in-game example of how this works if anyone wants.
yeah

I've tried to do this and I always fail



As you can see I have the default house build here.



I placed a window brick inside the doorframe and put another one in front of it for our fog, so it will look pretty.



self-explanatory



After that, you can kind of see the godrays but it's not quite good enough. I set my shaders higher and messed around with environmental settings and got this.



hope this helped.
« Last Edit: December 17, 2014, 12:33:45 PM by Torin0101 »

Huh

I'll give it a try later. Thanks!