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FloodFill Troubles
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dudebot:
i dont get it i copy and p8sted the code u gave and it said error do you hav to hav full version or can u do it in demo?????
Junior:
Pay twenty dollars you cheap loser.
Wedge:
It should work even in the demo. You can't access the mission editor in the demo, but you can make custom maps other ways. I made Ocean Platforms with the demo and a different torque game on the same version of torque.

Did you put it in the right place? It goes in a mission file, after the block of text that says

   new ScriptObject(MissionInfo) {
         saveName = " ";
         descLines = " ";
         previewImage = " ";
         desc0 = " ";
         name = " ";
         desc1 = " ";
   };
Wedge:
I tested this in a new map I'm working on, it works very well. Just to verify it.
Marcem:

--- Quote from: dudebot on April 11, 2008, 06:29:09 PM ---i dont get it i copy and p8sted the code u gave and it said error do you hav to hav full version or can u do it in demo?????

--- End quote ---
Peightsted?
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