| Archive > Mapping Help |
| FloodFill Troubles |
| << < (2/4) > >> |
| rkynick:
How, Wedge? I've had some problems with this. |
| Wedge:
I haven't had an opportunity to try any other settings besides this, but this is what Badspot used in the tutorial map. It works perfectly, you can even make water staircases you can swim up. --- Code: --- new WaterBlock() { position = "-16 -120 60.6546"; rotation = "1 0 0 0"; scale = "32 32 32"; UseDepthMask = "0"; surfaceTexture = "~/data/water/TSwater1"; ShoreTexture = "~/data/water/TSwater1"; submergeTexture[0] = "~/data/water/TSwater1"; submergeTexture[1] = "~/data/water/TSwater1"; liquidType = "OceanWater"; density = "1"; viscosity = "40"; waveMagnitude = "0"; surfaceOpacity = "0.4"; envMapIntensity = "0"; TessSurface = "10"; TessShore = "30"; SurfaceParallax = "0.5"; FlowAngle = "90"; FlowRate = "0.05"; DistortGridScale = "0.1"; DistortMag = "0.015"; DistortTime = "0.5"; ShoreDepth = "20"; DepthGradient = "1"; MinAlpha = "0.03"; MaxAlpha = "0.03"; removeWetEdges = "1"; specularColor = "0.000000 0.000000 0.000000 0.000000"; specularPower = "0"; textureSize = "32 32"; params2 = "0.39 0.39 0.2 0.133"; params0 = "0.32 -0.67 0.066 0.5"; floodFill = "1"; extent = "100 100 10"; params1 = "0.63 -2.41 0.33 0.21"; envMapTexture = "base/data/skies/sunset_0007"; params3 = "1.21 -0.61 0.13 -0.33"; seedPoints = "0 0 1 0 1 1 0 1"; }; --- End code --- |
| tails:
..waterfall..? |
| Falcondude:
Wedge, I made a new waterblock in the tutorial map and copied over all of the settings (except the position), and it didn't work. What line of that should actually make it not floodfill? EDIT: The position didn't fix it, either. |
| Wedge:
I don't really know. I didn't make a new waterblock and copy the settings, I copied an existing one. Maybe it's something to do with the tutorial map. But it does show that it is possible, we just have to figure out how to do it elsewhere. |
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