My hopes exactly.
I don't care if the option list is 2 miles long, Id rather not have to type stuff out.
I guess, though I'd like to isolate or combine portions of text in variables such as if I have <var:mg:<var:cl:BL_ID>money>, for me it will make a variable as 14257money. That being said, an "IfVariableString" event would be nice with the extensions of Is, Includes, IncludesInstances (with number), and Is Not.
For instance I could assign all persistent variables to a dedicated minigame and use string combinations and isolations to transfer variables more efficiently.
Additionally, the ability to save variables to more objects, such as to the server, or to vehicles and bots would be nice.
On another hand, what does VCE subbing do, because I've never used that before. I have a feeling that it has similar if not exact functions.