It's `basically` done in the sense of that it works. I haven't implemented as much as I'd like to yet (mini-game variable storage, more scripted variables on objects, direct function calls, additional types for stuff like vectors, arrays and dictionaries) and I haven't added a timeout to stop variable loops.
I will be eagerly awaiting your version.
I use VCE quite a lot on my server and it is starting to break down.
You don't want to know how much grief it already gave me.
The amount of loops I had to jump though to get it at least working decently, but there are still so many limitations.
Like I have to check with an ifVariable function every time I set a variable on a player to be sure it is actually set.
Could you tell me how similar your addon is?
Can I just replace the Event_Variable zip with yours and it will be mostly converted in all my saves?
I don't mind changing some names, I can just do a replace in the save file.
But if it works completely different then I'll need to do a lot more.