Not through a scripted add-on, or any kind of mod you could release publicly. Theoretically possible, but the number of people in this community capable of actually doing it could probably be counted on one hand, and it's not really that great of a solution anyway.
Well, you "could" delete the bricks on the client side.
I've tried it and on one brick it worked fine, but when I went and deleted everything it crashed me in a second.
Though, I believe that was because I was standing on where a brick once was and my client told me that I was in a position the server didn't like and had errors.
But as for re-ghosting the bricks again, I'm not sure if that would be possible without requiring to retransmit the brick data back and placing it again.
Edit: Attempted to go very far from the spawn and delete all bricks, worked allright. But once I was within range to see players I got an invalid packet error.
Like I said, I believe if you recreate the bricks within rendering range it'll work fine.