Author Topic: Animating in blender  (Read 479 times)

I'm trying to do simple animations in blender and export them to blockland. I don't know where to start. I know how to correctly make a model and export it without problems into blockland, but I don't know how to do animations for it.
In this instance I am trying to achieve animation in first person without changing the eye offset (because although the animation works, I want the model to stay at one point in the screen at all times)

Can someone point to me where to start and even just give a quick run through for this whole thing? Is there anything different or strange to be understood when exporting animations from blender to blockland? Should I even be bothering to use blender at all?