Author Topic: Animations playing at given speeds  (Read 8336 times)

There is no way to fix what he said, because everything he said was wrong. What he said isn't why your code isn't working.
Ah. Alright ok. I'll update the code later on today after I get out of school.

Topic has been completely re-written and updated after I've taken out the toggable lights function, brakelight and steering animations. Mostly now focusing on the Spoiler Speed Function on this topic.

Idk if this would work, but have you tried renaming it without a dash in it? To me it feels like Torque doesn't like dashes.

Idk if this would work, but have you tried renaming it without a dash in it? To me it feels like Torque doesn't like dashes.
Removing the Dashes doesn't make a difference, but I'm going to keep it as it is without dashes as it says in the code on the OP.



If I'm not able to make this function work, my alternative is to use your crouch key (main cases: shift). The only thing I need to know when I'm at the point where I can't make the speed animation function to work is what is the pieces of coding I need to know to check if the player is pressing the crouch key in the vehicle? Kind of like when you check to see if the player tries to turn his light on but instead car lights come on, but instead of your light key, it's the crouch key.

Does anyone have any ideas on how this couldn't be working? Or if anyone knows the variable for checking if the player is hitting crouch/shift key?