Poll

What forum adventure is next in the future?

BLOODLUST (Control your bloodlust. More bloodlust=Less sanity, and more violent executions.)
6 (12.8%)
Academic (Random misadventures at school. Trigger happy security guards, cough drop dealers, general insanity)
11 (23.4%)
The International Order Of Communists (Think Trouble In Terrorist Town, but turned into a forum adventure and with the opposite of a red scare)
3 (6.4%)
The Assassination 2
5 (10.6%)
Kill on Sight (Sorta like DayZ, but as a forum adventure and with 50% less hackers.)
12 (25.5%)
Post apocalyptic Alcoholism (Find a source of beer in the middle of a nuclear wasteland)
10 (21.3%)

Total Members Voted: 47

Author Topic: V21:Left Behind S1 (ENDING: The Death Of Blockland)  (Read 59845 times)

Try to use all of your psionic arsenal to release Badspot from possession!


no forget you we need these in case the cable mind fight thing fails


Try to use all of your psionic arsenal to release Badspot from possession!
Do some cocaine and start rapidly smashing his face with whatever melee weapons you have

The entire party shoots, whacks, and explodes Badspot. Your psionic powers stun Badspot for quite a while, so you continue attacking.

Badspot eventually recovers and shoots Dr. Krieger with a Golden Gun. Dr. Krieger bursts into flames and explodes into gibs. Needless to say, you won't be reviving him any time soon.
Badspot then whips out a banhammer and charges at Pokoinik.

Turns left until Pokoinik is banned: 1
Golden Guns left: 2 (Player has one, LillicaPlumb has one)


BADSPOT(PHASE 1/3) 9000/9000 HP God Armor 98888 HP
1)Banhammer (2)Banhammer Launcher (3)Vuvuzela/BoomBox combo (4)Rapidfire Mini-Nuke (5)PSI-AMP (6)Artillery Beacon (7)Target Designator (8)Ion Cannon (9)Golden Gun
Other items: Medkits, painkillers, Playblock Magazine.
[Headphones] [Dodge Roll] [Jinxed] [Roll the dice] [Enhanced Override Frequency] [Extra moves per tun] [Summon ghosts of Rotondo/Kompressor] [Summon Secret Service] [Absorb Power]

Badspots theme: Hotline Miami 2 OST-Decade Dance

Companions
Blockhead801245 40/40 HP
1)Faec Pwner 9000 (2)Mini-Nuke (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
[Firearms]Expert [Throwing]Skilled [Social Skills]Skilled [Medic]Advanced [Close Combat]Proficent

JewBot  60/60 HP
1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
[Engineer]Professional [Firearms]Expert [Close Combat]Advanced

Protile 45/45 HP
1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Uber Assault Rifle
[Firearms]Skilled [Explosives]Proficent

Buddy the Dog 70/70 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]GOD

Charlie 35/60 HP
(1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
[Explosives]Expert [Firearms]Skilled

Pokoinik 10/90 HP
1)AS-VAL (2)Gauss Rifle (3)Recurve Bow

LillicaPlumb 120/120 HP
1)Rapidfire OSR (2)Laser SMG (3)Tomahawk (4)Golden Gun (5)Toaster Launcher

Interials, the leader of the True Landscapers 50/50 HP
1)Default Rocket Launcher (2)Empty (3)Empty (4)Empty (5)Empty (6)Empty

Your Stats
Health: 30/60 HP Karma: Good


Inventory(Certain items do not use slots.)
1)Heedicalking's Spat 3/5 rounds, 4 mags left
2)BALDR 21/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 3/3 rounds, 1 mags left
4)RYNO V 39/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Blaster Launcher(remote guided missiles) 6 rockets left


PSI-AMP
Cocaine
Flashlight
Box Of Legos
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x3 (Distraction tool)
Version 21 Postcard
Medkit x5
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)
Dead Ringer (fake death)


Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Proficent Gunning people down.
[Close Combat]Proficent CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Proficent Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Proficent Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Psionic Powers(requires PSI-AMP)
Mindfray/Mind Control/Psi Panic/MAGIC MISSILE

Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Enhanced Override Frequency JewBot Companion Perk (Release a signal that incapacitates Blockheads. Requires charging up before usage.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)
Mozambique Drill (Special close range handgun moved performed by shooting them two in the chest, one in the head. High damage and chance of one hit kill)
Gorn(Everyone dies as violently as possible)

Convince badspot to become normal again then give the party the banhammer.

argh how are we defeating him

argh how are we defeating him


There is only one way. You have to take the banhammer from him, and use it against him. It can bypass any armor.

There is only one way. You have to take the banhammer from him, and use it against him. It can bypass any armor.

You grab Badspots Banhammer and strike him with it, which instantly kills him. He resurrects again, and Phase 2 starts. The Banhammer levitates itself out of your hands and back into Badspot.

Badspot rolls the dice. Result: Infinite Inventory.

Golden Guns left: 2


BADSPOT(Phase 2/3) 9999/9999 HP Weakened God armor 99999 HP
You can only see the first 12 slots of Badspot's Infinite Inventory
1)Anti-Theft Banhammer (2)Blaster Banhammer (3)MASTER SPARK (4)Ion Cannon (5)Artillery Beacon (6)Golden Gun (7)Dubstep Vuvuzela (8)Golden Gun (9)BioRifle (10)Dodgeball (11)Rainbow Chainsaw (12)Katana
[Extremely Jinxed] [Dodge Roll] [Headphones] [Roll the Dice] [Summon ghosts of Rotondo/Kompressor] [Secret Service Swarm] [Absorb Power] [Infinite Inventory]

Companions
Blockhead801245 40/40 HP
1)Faec Pwner 9000 (2)Mini-Nuke (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
[Firearms]Expert [Throwing]Skilled [Social Skills]Skilled [Medic]Advanced [Close Combat]Proficent

JewBot  60/60 HP
1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
[Engineer]Professional [Firearms]Expert [Close Combat]Advanced

Protile 45/45 HP
1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Uber Assault Rifle
[Firearms]Skilled [Explosives]Proficent

Buddy the Dog 70/70 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]GOD

Charlie 35/60 HP
(1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
[Explosives]Expert [Firearms]Skilled

Pokoinik 10/90 HP
1)AS-VAL (2)Gauss Rifle (3)Recurve Bow

LillicaPlumb 120/120 HP
1)Rapidfire OSR (2)Laser SMG (3)Tomahawk (4)Golden Gun (5)Toaster Launcher

Interials, the leader of the True Landscapers 50/50 HP
1)Default Rocket Launcher (2)Empty (3)Empty (4)Empty (5)Empty (6)Empty

Your Stats
Health: 30/60 HP Karma: Good


Inventory(Certain items do not use slots.)
1)Heedicalking's Spat 3/5 rounds, 4 mags left
2)BALDR 21/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 3/3 rounds, 1 mags left
4)RYNO V 39/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Blaster Launcher(remote guided missiles) 6 rockets left


PSI-AMP
Cocaine
Flashlight
Box Of Legos
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x3 (Distraction tool)
Version 21 Postcard
Medkit x5
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)
Dead Ringer (fake death)


Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Proficent Gunning people down.
[Close Combat]Proficent CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Proficent Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Proficent Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Psionic Powers(requires PSI-AMP)
Mindfray/Mind Control/Psi Panic/MAGIC MISSILE

Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Enhanced Override Frequency JewBot Companion Perk (Release a signal that incapacitates Blockheads. Requires charging up before usage.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)
Mozambique Drill (Special close range handgun moved performed by shooting them two in the chest, one in the head. High damage and chance of one hit kill)
Gorn(Everyone dies as violently as possible)


Golden Gun
honk honk

Badspot dies and resurrects again. Phase 3.

Badspot rolls the dice. Result: First turn.

Badspot shoots the Master spark at the entire party, hitting them with a extremely wide laser.



LillicaPlumb and Interials are critically hit for 3515737969 damage and permakilled by it while most of the party is incapacitated.

Golden Guns left: 1


BADSPOT(Phase 3/3) 9999/9999 HP Cracked God armor 9999 HP
You can only see the first 12 slots of Badspot's Infinite Inventory
1)Anti-Theft Banhammer (2)Blaster Banhammer (3)MASTER SPARK (4)Ion Cannon (5)Artillery Beacon (6)Golden Gun (7)Dubstep Vuvuzela (8)Golden Gun (9)BioRifle (10)Dodgeball (11)Rainbow Chainsaw (12)Katana
[Extremely Jinxed] [Dodge Roll] [Headphones] [Roll the Dice] [Summon ghosts of Rotondo/Kompressor] [Secret Service Swarm] [Absorb Power] [Infinite Inventory]

Companions
Blockhead801245 0/40 HP
1)Faec Pwner 9000 (2)Mini-Nuke (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
[Firearms]Expert [Throwing]Skilled [Social Skills]Skilled [Medic]Advanced [Close Combat]Proficent

JewBot  1/60 HP
1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
[Engineer]Professional [Firearms]Expert [Close Combat]Advanced

Protile 0/45 HP
1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Uber Assault Rifle
[Firearms]Skilled [Explosives]Proficent

Buddy the Dog 25/70 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]GOD

Charlie 0/60 HP
(1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
[Explosives]Expert [Firearms]Skilled

Pokoinik 0/90 HP
1)AS-VAL (2)Gauss Rifle (3)Recurve Bow

Your Stats
Health: 10/60 HP Karma: Good


Inventory(Certain items do not use slots.)
1)Heedicalking's Spat 3/5 rounds, 4 mags left
2)BALDR 21/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 3/3 rounds, 1 mags left
4)RYNO V 39/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Blaster Launcher(remote guided missiles) 6 rockets left


PSI-AMP
Cocaine
Flashlight
Box Of Legos
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x3 (Distraction tool)
Version 21 Postcard
Medkit x5
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)
Dead Ringer (fake death)


Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Proficent Gunning people down.
[Close Combat]Proficent CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Proficent Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Proficent Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Psionic Powers(requires PSI-AMP)
Mindfray/Mind Control/Psi Panic/MAGIC MISSILE

Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Enhanced Override Frequency JewBot Companion Perk (Release a signal that incapacitates Blockheads. Requires charging up before usage.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)
Mozambique Drill (Special close range handgun moved performed by shooting them two in the chest, one in the head. High damage and chance of one hit kill)
Gorn(Everyone dies as violently as possible)
« Last Edit: April 08, 2015, 07:10:32 PM by tber123 »

buddy distracts
GOLD GUUUN

buddy distracts
GOLD GUUUN

If badspot survives. (which i know he will) Then the hero must 1v1 him in an epic final showdown. Where 1 strike with the banhammer permabans the one attacked from life. PARMANENTLY

Just use the golen gun and gg

Get buddy the dog to move badspot towards you, then, at point blank, shoot him in the head with the golden gun.