Try to use all of your psionic arsenal to release Badspot from possession!
Do some cocaine and start rapidly smashing his face with whatever melee weapons you have
The entire party shoots, whacks, and explodes Badspot. Your psionic powers stun Badspot for quite a while, so you continue attacking.
Badspot eventually recovers and shoots Dr. Krieger with a Golden Gun. Dr. Krieger bursts into flames and explodes into gibs. Needless to say, you won't be reviving him any time soon.
Badspot then whips out a banhammer and charges at Pokoinik.
Turns left until Pokoinik is banned: 1
Golden Guns left: 2 (Player has one, LillicaPlumb has one)
BADSPOT(PHASE 1/3) 9000/9000 HP
God Armor 98888 HP1)Banhammer (2)Banhammer Launcher (3)Vuvuzela/BoomBox combo (4)Rapidfire Mini-Nuke (5)PSI-AMP (6)Artillery Beacon (7)Target Designator (8)Ion Cannon (9)Golden Gun
Other items: Medkits, painkillers, Playblock Magazine.
[Headphones] [Dodge Roll] [Jinxed] [Roll the dice] [Enhanced Override Frequency] [Extra moves per tun] [Summon ghosts of Rotondo/Kompressor] [Summon Secret Service] [Absorb Power]Badspots theme:
Hotline Miami 2 OST-Decade Dance
Companions
Blockhead801245 40/40 HP
1)Faec Pwner 9000 (2)Mini-Nuke (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
[Firearms]Expert [Throwing]Skilled [Social Skills]Skilled [Medic]Advanced [Close Combat]Proficent
JewBot 60/60 HP
1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
[Engineer]Professional [Firearms]Expert [Close Combat]Advanced
Protile 45/45 HP
1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Uber Assault Rifle
[Firearms]Skilled [Explosives]Proficent
Buddy the Dog 70/70 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]GOD
Charlie 35/60 HP
(1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
[Explosives]Expert [Firearms]Skilled
Pokoinik 10/90 HP
1)AS-VAL (2)Gauss Rifle (3)Recurve Bow
LillicaPlumb 120/120 HP
1)Rapidfire OSR (2)Laser SMG (3)Tomahawk (4)Golden Gun (5)Toaster Launcher
Interials, the leader of the True Landscapers 50/50 HP
1)Default Rocket Launcher (2)Empty (3)Empty (4)Empty (5)Empty (6)Empty
Your Stats
Health: 30/60 HP Karma: Good
Inventory(Certain items do not use slots.)
1)Heedicalking's Spat 3/5 rounds, 4 mags left
2)BALDR 21/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 3/3 rounds, 1 mags left
4)RYNO V 39/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Blaster Launcher(remote guided missiles) 6 rockets left
PSI-AMP
Cocaine
Flashlight
Box Of Legos
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x3 (Distraction tool)
Version 21 Postcard
Medkit x5
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)
Dead Ringer (fake death)
Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Proficent Gunning people down.
[Close Combat]Proficent CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Proficent Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Proficent Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.
Psionic Powers(requires PSI-AMP)Mindfray/Mind Control/Psi Panic/MAGIC MISSILE
Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Enhanced Override Frequency JewBot Companion Perk (Release a signal that incapacitates Blockheads. Requires charging up before usage.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)
Mozambique Drill (Special close range handgun moved performed by shooting them two in the chest, one in the head. High damage and chance of one hit kill)
Gorn(Everyone dies as violently as possible)