2015/01/13 - Blockland r1956

Author Topic: 2015/01/13 - Blockland r1956  (Read 73970 times)

I end up ghosting forever if I duplicate almost anything.
Is it possible for the ghosting prioritization thing to be an option?

Lights are finally in ABC order? Sweet.



Attempted to get to 1 million.

I got the same error while simply loading a save that worked fine before the update. Unsure of what's going on?



However, I was loading 200000 or so bricks, ghosting, changing environment and setting a minigame all at once. Could that have done anything?
« Last Edit: January 13, 2015, 04:15:57 PM by Sabbin »



I tried to sit in your server, and when a client left the game, I stood back up even though I hadn't moved.

@ Badspot: is it possible to list the amount of datablocks we're downloading?

Quote from: Shappeh
Like if I join a server and it says anything over 2000 I'm probably going to leave unless it's some huge gamemode somebody experienced made.

I can't imagine it to be too complicated, it'd save a lot of time and help us avoid certain servers that are too much to download.

@ Badspot: is it possible to list the amount of datablocks we're downloading?
It does list the number of files, right? That should be plenty.

Total Datablocks used from things that didn't make the game just die:  6868

Yes.

It does list the amount of files, right? That should be plenty.
No, it's just a typical blue bar that loads. You must be thinking about files.

Changes:


  • Fixed case where player is stuck in animation on spawn (credit)
  • Fixed chat being the wrong size in the loading screen
  • Fixed backspace not repeating while playGui is active
  • Delete buttons added to save/load bricks GUIs
  • Fixed this graphical error on modTer ramp
  • Certain cases of the master server failing will no longer kick players from the game
  • Adjusted padding of listclients() console function for 6 digit IDs
  • Addressed crash exploit related to NetStringTable - I've attempted to fix the actual bug in the class, rather than detect and filter bad traffic.  Hopefully this works.
  • ModTer visible faces fix (credit)
  • Client disconnect/CDROP echoes now show player name
  • Added more sanity checks for brick limit, as people are still somehow setting this to zero
  • Made it less trivial to change your client timescale
  • Health level of other players is no longer sent over the network
  • Random environment button will no longer set transparent ground
  • When ghosting, unghosted objects are now prioritized.  This is to address slow loading when there are a lot of players/vehicles moving around.  
  • Increased maximum ghost limit to 1M, what could go wrong
  • Increased datablock limit to 8k, that'll be fun to download
  • You can now set individual player speeds directly using the following functions
    • setMaxForwardSpeed
    • setMaxBackwardSpeed
    • setMaxSideSpeed
    • setMaxCrouchForwardSpeed
    • setMaxCrouchBackwardSpeed
    • setMaxCrouchSideSpeed


OH BOY

NICE

What was the previous brick ghosting limit?

  • setMaxForwardSpeed
  • setMaxBackwardSpeed
  • setMaxSideSpeed
  • setMaxCrouchForwardSpeed
  • setMaxCrouchBackwardSpeed
  • setMaxCrouchSideSpeed

sweet