Attempted to get to 1 million.
Like if I join a server and it says anything over 2000 I'm probably going to leave unless it's some huge gamemode somebody experienced made.
@ Badspot: is it possible to list the amount of datablocks we're downloading?
It does list the amount of files, right? That should be plenty.
Changes:Fixed case where player is stuck in animation on spawn (credit)Fixed chat being the wrong size in the loading screenFixed backspace not repeating while playGui is active Delete buttons added to save/load bricks GUIsFixed this graphical error on modTer rampCertain cases of the master server failing will no longer kick players from the gameAdjusted padding of listclients() console function for 6 digit IDsAddressed crash exploit related to NetStringTable - I've attempted to fix the actual bug in the class, rather than detect and filter bad traffic. Hopefully this works.ModTer visible faces fix (credit)Client disconnect/CDROP echoes now show player nameAdded more sanity checks for brick limit, as people are still somehow setting this to zeroMade it less trivial to change your client timescaleHealth level of other players is no longer sent over the networkRandom environment button will no longer set transparent ground When ghosting, unghosted objects are now prioritized. This is to address slow loading when there are a lot of players/vehicles moving around. Increased maximum ghost limit to 1M, what could go wrongIncreased datablock limit to 8k, that'll be fun to downloadYou can now set individual player speeds directly using the following functionssetMaxForwardSpeedsetMaxBackwardSpeedsetMaxSideSpeedsetMaxCrouchForwardSpeedsetMaxCrouchBackwardSpeedsetMaxCrouchSideSpeed
setMaxForwardSpeedsetMaxBackwardSpeedsetMaxSideSpeedsetMaxCrouchForwardSpeedsetMaxCrouchBackwardSpeedsetMaxCrouchSideSpeed
What was the previous brick ghosting limit?