Announcements > Development
2015/01/13 - Blockland r1956
Hawt:
-nope-
Hawt:
now the all button will be more commonly used
oh god
Greek2me:
Is there an alternative to the now-removed AiConnection class?
I used AiConnections to give some persistence to bots in minigames. For example, if the bot's AiPlayer died, the bot's objectives would still be stored on the AiConnection.
Having an AiConnection class that inherited from GameConnection also allowed me to very easily add bots to my minigames and have them interact with the game in the exact same way as regular clients. What was the purpose of removing this?
Ceist:
Lovely.
boodals 2:
--- Quote from: Greek2me on January 13, 2015, 05:47:43 PM ---What was the purpose of removing this?
--- End quote ---
I asked badspot the same question on his server:
--- Quote ---because it's 15 year old engine cruft that only existed for a target practice mode in tribes 1
and it causes people to do a bunch of stuff the wrong way
and it was exploitable for a while to make weird server connections
just call functions to do what you want
bots can all be moved directly
--- End quote ---
Also, there was a new update.