Announcements > Development
2015/01/13 - Blockland r1956
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honytawk:

--- Quote from: Agent Legit 22 on January 13, 2015, 08:49:13 PM ---Badspot, listen
Theres a problem with clearing bricks, it always crashes the server
Please
loving
fix it

--- End quote ---
Please make a topic in the help section, this will not solve anything.
Maybe the problem isn't in Blockland but in one of your addons. Ever thought of that?

But we will not discuss this here, go to the help section.


OT: I am glad so glad Badspot released a new update.
Thanks!
We love you Badspot!
(no homo)
Jubel:

--- Quote from: Agent Legit 22 on January 13, 2015, 08:49:13 PM ---Badspot, listen
Theres a problem with clearing bricks, it always crashes the server
Please
loving
fix it

--- End quote ---
First off, you can help by posting your console.log with a better description of the problem, along with what happens when you run the game clean/vanilla.

Second, I've been unable to replicate your issue, and I'm even loaded up on add-ons and mods.
It must be something on your end.
Ipquarx:

--- Quote from: Tezuni 2.0 on January 13, 2015, 09:08:12 PM ---multiple dedi server runtime error crashes within a short period of time, and for some reason i cannot shift or cancel ghost bricks, but i can plant them.

tried removing all client and server build related mods (i.e. build rights, client orb shift building, etc) to no avail

but other people can don't have this issue on the server, just me.  i haven't added any new client mods lately.

--- End quote ---
Try running the updater again for the server, that's all I can really recommend
Night_Hawk:
Oh my goodness! Thank you soo much Badspot!!! :D
Swampivorous:

--- Quote from: Hawt on January 13, 2015, 08:57:59 PM ---free hats to steam users is more likely

--- End quote ---
What about veterans that also use steam?

Oh and the broken stuff, specifically the constant spam and Gravity Gun crash:  https://www.mediafire.com/?pqdxd2kjmos980k

I had to put it in a note pad because it would stretch the page to infinity.

The other one just stops at a file:


--- Code: ---Loading Add-On: Weapon_Skins_Sniper (CRC:1745029002)
Executing Add-Ons/Weapon_Skins_Sniper/server.cs.
  Loading Add-On "Weapon_Package_Tier2"
Executing Add-Ons/Weapon_Package_Tier2/server.cs.
  Loading Add-On "Weapon_Package_Tier1"
Executing Add-Ons/Weapon_Package_Tier1/server.cs.
Activating package: AmmoSpawn
Executing Add-Ons/Weapon_Package_Tier1/Item_Ammo.cs.
Activating package: AmmoStaticPackage
Activating package: AmmoStaticPackage2
Activating package: AmmoStaticPackage3
Activating package: AmmoStaticPackage4
Activating package: AmmoStaticPackage5
Activating package: AmmoStaticPackage6
Activating package: AmmoStaticPackage7
Activating package: AmmoStaticPackage8
Activating package: AmmoStaticPackage9
Activating package: AmmoStaticPackage10
Executing Add-Ons/Weapon_Package_Tier1/Ammo_Unified.cs.
Activating package: BigAmmoPackage
Activating package: BigAmmoDropPackage
Executing Add-Ons/Weapon_Package_Tier1/Support_RaycastingWeapons.cs.
Activating package: RaycastingFire
 package RaycastingFire is already active
Executing Add-Ons/Weapon_Package_Tier1/Support_AmmoGuns.cs.
Executing Add-Ons/Weapon_Package_Tier1/Weapon_Submachinegun.cs.
Executing Add-Ons/Weapon_Package_Tier1/Weapon_Pump Shotgun.cs.
Executing Add-Ons/Weapon_Package_Tier1/Weapon_Pistol.cs.
Executing Add-Ons/Weapon_Package_Tier1/Weapon_Akimbo Pistol.cs.
Executing Add-Ons/Weapon_Package_Tier1/Weapon_Sport Rifle.cs.
Executing Add-Ons/Weapon_Package_Tier2/Support_AltDatablock.cs.
Activating package: AltDatablocks
 package AltDatablocks is already active
Executing Add-Ons/Weapon_Package_Tier2/Weapon_Assault Rifle.cs.
Object 'pistolTracerEmitter' is not a member of the 'ParticleEmitterData' data block class
Executing Add-Ons/Weapon_Package_Tier2/Weapon_Battle Rifle.cs.
Executing Add-Ons/Weapon_Package_Tier2/Weapon_Combat Shotgun.cs.
ShapeBaseImageData:: Could not resolve state "Ready" for image "CombatShotgunAltfireImage"
Activating package: combatShotgunDualfire

--- End code ---

It always stops at "Activating package: combatShotgunDualfire", and many of the T+T files have this issue.
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