Announcements > Development
2015/01/13 - Blockland r1956
Advanced Bot:
--- Quote from: Swampivorous on January 13, 2015, 09:12:54 PM ---What about veterans that also use steam?
Oh and the broken stuff, specifically the constant spam and Gravity Gun crash: https://www.mediafire.com/?pqdxd2kjmos980k
I had to put it in a note pad because it would stretch the page to infinity.
The other one just stops at a file:
--- Code: ---Loading Add-On: Weapon_Skins_Sniper (CRC:1745029002)
Executing Add-Ons/Weapon_Skins_Sniper/server.cs.
Loading Add-On "Weapon_Package_Tier2"
Executing Add-Ons/Weapon_Package_Tier2/server.cs.
Loading Add-On "Weapon_Package_Tier1"
Executing Add-Ons/Weapon_Package_Tier1/server.cs.
Activating package: AmmoSpawn
Executing Add-Ons/Weapon_Package_Tier1/Item_Ammo.cs.
Activating package: AmmoStaticPackage
Activating package: AmmoStaticPackage2
Activating package: AmmoStaticPackage3
Activating package: AmmoStaticPackage4
Activating package: AmmoStaticPackage5
Activating package: AmmoStaticPackage6
Activating package: AmmoStaticPackage7
Activating package: AmmoStaticPackage8
Activating package: AmmoStaticPackage9
Activating package: AmmoStaticPackage10
Executing Add-Ons/Weapon_Package_Tier1/Ammo_Unified.cs.
Activating package: BigAmmoPackage
Activating package: BigAmmoDropPackage
Executing Add-Ons/Weapon_Package_Tier1/Support_RaycastingWeapons.cs.
Activating package: RaycastingFire
package RaycastingFire is already active
Executing Add-Ons/Weapon_Package_Tier1/Support_AmmoGuns.cs.
Executing Add-Ons/Weapon_Package_Tier1/Weapon_Submachinegun.cs.
Executing Add-Ons/Weapon_Package_Tier1/Weapon_Pump Shotgun.cs.
Executing Add-Ons/Weapon_Package_Tier1/Weapon_Pistol.cs.
Executing Add-Ons/Weapon_Package_Tier1/Weapon_Akimbo Pistol.cs.
Executing Add-Ons/Weapon_Package_Tier1/Weapon_Sport Rifle.cs.
Executing Add-Ons/Weapon_Package_Tier2/Support_AltDatablock.cs.
Activating package: AltDatablocks
package AltDatablocks is already active
Executing Add-Ons/Weapon_Package_Tier2/Weapon_Assault Rifle.cs.
Object 'pistolTracerEmitter' is not a member of the 'ParticleEmitterData' data block class
Executing Add-Ons/Weapon_Package_Tier2/Weapon_Battle Rifle.cs.
Executing Add-Ons/Weapon_Package_Tier2/Weapon_Combat Shotgun.cs.
ShapeBaseImageData:: Could not resolve state "Ready" for image "CombatShotgunAltfireImage"
Activating package: combatShotgunDualfire
--- End code ---
It always stops at "Activating package: combatShotgunDualfire", and many of the T+T files have this issue.
--- End quote ---
I see a package called AdvWeaponry that could be causing it.
Maxxi:
I smell fabric.
Swampivorous:
--- Quote from: Advanced Bot on January 13, 2015, 09:50:06 PM ---I see a package called AdvWeaponry that could be causing it.
--- End quote ---
Trying to find out where that could be, and I am not having any luck.
Advanced Bot:
--- Quote from: Swampivorous on January 13, 2015, 10:04:15 PM ---Trying to find out where that could be...
--- End quote ---
Something with advanced weapons lol
Jubel:
--- Quote from: Advanced Bot on January 13, 2015, 09:50:06 PM ---I see a package called AdvWeaponry that could be causing it.
--- End quote ---
There isn't anything in that little patch of information that has AdvWeaponry in it.
Looking for it by eye, I can't find anything even remotely relevant.
If you Ctrl-F on the page, you'll only get 3 results for that package you thought was causing it (at the time of posting this), and none of them are in the code.
I'm wrong.
--- Quote from: Swampivorous on January 13, 2015, 10:04:15 PM ---Trying to find out where that could be, and I am not having any luck.
--- End quote ---
Lookie lookie.