Author Topic: 2015/01/16 - Blockland r1959  (Read 66101 times)

If you attempt to enable shaders while using > 2 GB of memory on a 64 bit system with vertex buffer objects disabled it thinks you've run out of memory:
Code: [Select]
ERROR: regenerateShadowMapFBOs (3); GL_OUT_OF_MEMORY (1285) - disabling shaders

god damn it

i only have 2gb of ram

better upgrade my ram soon
« Last Edit: January 17, 2015, 09:20:55 AM by 77x5ghost2 »

god damn it

i have only 2gb of ram

better upgrade my ram soon
Jesus Christ

Game is now launching in QWERTY for AZERTY users. Most of my controls are messed up now.

Utopia city 256k + Blocko Seattle = 256k = 512k = 4,42 Gb used. I am able to use shaders.

Yes, more polish.
Wonderful!

god damn it

i only have 2gb of ram

better upgrade my ram soon
how do i detotate more ram to the serveras


Wait, what was defaults.cs.dso even for?

EDIT: You might also want to put an announcement on the steam news panel to have it state the latest update(s).
« Last Edit: January 17, 2015, 04:37:26 PM by AutoBahn »

how do i detotate more ram to the serveras
WAAAAAAAAAAAAAAMMMM

Wait, what was defaults.cs.dso even for?

It defines a bunch of default settings and other variables.


Thank god I have 16GB of RAM.

Bring. It. On.

Now I just want proper DirectX support. I hate how this game is just dependent on OpenGL.
« Last Edit: January 17, 2015, 06:01:46 PM by Randomness »

Now I just want proper DirectX support. I hate how this game is just dependent on OpenGL.
That would require an entire re-writing of the game engine. It's not happening lol

That would require an entire re-writing of the game engine. It's not happening lol

I CAN DREAM. [/cryface]

gimmie the source and i promise it'll happen in a week